"All Hands on Deck" - RELEASE DATE and NEW GAME MODE reveal!
Oh boy, do we have a HUGE update for you! Today, we're not only announcing the release date, but also revealing a NEW GAME MODE!
So, without further ado, the release date is… tadaaaaam: April 18th 2025!
(In other words: less than a week!)
While you wait, let’s take a look at the new game mode:
GAME MODE: SURVIVOR!
Looking for a high-octane challenge that fits neatly into your lunch break? We’re happy to introduce our new Survivor Mode – our most intense experience yet, designed for short but chaotic 30–60 minute runs that demand tight teamwork and laser focus.
One location. Endless action.
In Survivor Mode, your crew stays grounded in a single hot zone – but don’t expect to sit and watch The Void in awe. Waves of increasingly intense enemies will push you and your crew mates to your limits. With the Fabricator starting from scratch, only a Rookie loadout, or a Lone Sentry loadout will be available to you. You’ll need to build up fast… or fall fast.
Wave-based chaos with a twist
Each wave comes with its own theme: Fighters, Bombers, Snipers, Cruisers, and more. Morphs like Frost Morphs will challenge your tactics – better hope your Gunners are awake when your ship’s engines freeze solid.
Rift Wrecks = high risk, high reward
Keep an eye out for Rift Wrecks! Temporal rift-like wormholes will spawn wrecked ships that are only around for a short while. These are LOOT HEAVEN if you move fast. They’re also tuned for solo players, making this mode perfect for brave captains who dare to fly alone.
6 players mode available
Whether you squad up or go solo, Survivor Mode adjusts to fit. Why not embrace the 6 player chaos in our most chaotic mode yet? Note that now the Scavenger role becomes critical for looting those rift wrecks ... so why not have two Scavengers at the same time?
It’s also the perfect opportunity to finally snag that Around the Void achievement – yes, all 3 Morph variants are in the mix in Survivor Mode. Although it’s still hard to obtain, it’s more achievable than before.
Noteworthy systems & flexibility
Change your class loadout mid-run (yes, really)
Dynamic difficulty scaling as you progress - The further you get, the harder it gets
New fancy death sequence - die with style!
Updated new Galaxy Map visuals – now showing all available activities in clearer detail
Edit: And yes, SAVE GAME mid-pilgrimage is part of this update!
Just to be clear - everything in SpaceLog #15 and SpaceLog #16 are included in the "All Hands on Deck"-update!
Don't hesitate to share with us your experience on our Discord! Until the next transmission…
//Hutlihut Games Crew
See you in the chaos – and as always…