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Tuesday, December 10, 2024 2:00:40 PM

Age of Wonders 4 - Tiger 1.3 Update




Season Greetings to all Honored Godir,
As the nights have turned dark and we find ourselves bundled up with cups of Hot Cocoa and cozy blankets, we at Triumph bring you one final update this year. The Tiger 1.3 Update rounds out not only the year but also the first release of Expansion Pass 2. It brings further polish to the Hero Rework with the separation of Loadout & Class, new Hero Classes and Skirmisher Weapons. We’ve balanced Hero Skills, tweaked the Combat AI and took care of plenty of nasties.
This year we were lucky enough to be able to continue development of Age of Wonders 4. As Expansion Pass 2 continues next year with Giant Kings and Archon Prophecy, I hope we may be so lucky again.
For now I wish you all the best,
May your Pantheon’s Thrive
Game Version: 1.009.004.101162




Hero Class Updates
We’ve overhauled the underlying Hero System once again to split up Loadouts i.e. Hero Background Traits into separate Hero Class and Hero Weapon. A lot of internal structures have been changed to make this possible. When you first launch the game on this version, all your Heroes will automatically be updated to the new Resource Setup.

Separated Hero Class and Weapon loadouts. Class and Loadout can be picked individually based on the expected weapon restrictions.
Added new Hero Class: Death Knight - A Hero Class that specializes in high damage Melee attacks, backed up by Debuffs and summoned Undead units.

Can equip:

Great Weapons
One Handed Weapons
Shields
Fist Weapons
Polearm Weapons
Added new Hero Class: Spellblade - A Hero Class that uses both Melee and Magic attacks to deal magic damage from a distance and physical damage when the enemy gets close.

Can equip:

Great Weapons
One Handed Weapons
Shields
Fist Weapons
Polearm Weapons
Added new Icons to Hero Classes



Even More Skirmisher Weapons & Loadout Updates

Added 3 new Skirmisher Weapons

Javelin

Melee Strike - 14 Base Damage +2 per Item Tier
Javelin - 22 Base Damage +4 per Item Tier
Cannot be Mounted
Sword & Net

Melee Strike - 14 Base Damage +2 per Item Tier
Throw Net
18 Base Damage +4 per Item Tier
90% Base Chance to Immobilize
Cannot be Mounted
Sword & Throwing Dagger (Ways of War Only)

Melee Strike - 14 Base Damage +2 per Item Tier
Dagger Throw - 22 Base Damage +4 per Item Tier
Cannot be Mounted
Updated Culture Loadouts

Barbarian

Added Javelin Loadout
Added Sword and Net Loadout
Dark

Added Sword and Net Loadout
Feudal

Added Javelin Loadout
Added Sword and Net Loadout
Industrious

Added Sword and Net Loadout
Reaver

Added Sword and Net Loadout
Added Fire Orb Loadout
Added Reaver Staff Loadout
Primal

Added Javelin Loadout to all Primal Animals (except Spider)
Added Sword and Net Loadout to Primal Spider
Oathsworn

Added Sword and Throwing Dagger Loadout
Wizard Kings can now use Orbs & Staves of all Base Damage Types
Hero Balance
General

Reduced Base Hero Stats

Reduced HP from 90 to 80
Reduced Defense from 3 to 2
Reduced Resistance from 3 to 2
The Command and Channeling Ritual abilities can no longer have their cooldowns reset
Eldritch Sovereign: Enthralling Truth now correctly lasts until the end of combat
Godir Origin: Dragon Lords

Reduced Base Dragon Lord Stats

Reduced Defense from 4 to 3
Reduced Resistance from 4 to 3
Reduced HP gain from Breath Transformation (Level 12) from 30 to 20 HP
Reduced HP gain from Primal Transformation (Level 8) from 25 to 15 HP (Same as other transformations on its tier)
Hero Skill “Exhilarating Roar”

Renamed to Dragon’s Roar
Allied Units in a 2-hex radius gains Stengthend
Enemy Units in a 2-hex radius gains Weakened
Dragon Lords are now allowed to change their Class & Dragon Claw after Ascension
Hero Class: Warrior

Distracting Charge and Reckless Charge are now mutually exclusive
Reckless Rage and Critical Momentum are now mutually exclusive
Unyielding - No longer grants +2 Resistance
Graceful Charge - Reduced Grace granted from +2 to +1
Willbreaker - Increased radius from adjacent enemies to 3 hexes
Warseeker

Now only works on enemy units
Effect now lasts for 2 turns rather than until end of combat
Reduced max stacks from 5 to 3
Hero Class: Defender

Graceful Defence - Reduced Grace granted from +2 to +1
Tireless Retaliator - Now grants Tireless Retaliation while in Defense Mode
Resistant Vanguard - Reduced Status Resistance granted from +2 to +1
Fighting 1 - Reduced Damage increase to 10% instead of 15%
Fighting 2

Increased Damage increase to 20% instead of 15%
Now mutually exclusive with Greater Vigor
Renamed to "Greater Fighting"
Hero Class: Mage

Magecraft 1 - Replaced +10% accuracy with +10% damage
Magecraft 2 - Replaced +10% accuracy with +10% damage
Arcane Strength - Replaced +10% accuracy with +10% damage
Lightning Evocation - Reduced Jumps from 3 to 2.
Maximized Magic - Critical Hit Chance reduced from 30% to 20%
Devastating Evocation - No longer incorrectly removes the chance to inflict burning from Fire Evocation
Wildfire renamed to Wildfire Strikes, reworked to inflict damage and spread burning to adjacent targets with basic attacks.
Displacement - Now only triggers from Melee attacks.
Hero Class: Ritualist

Astral Bond - Reduce Retaliation Attack bonus from +2 to +1 (This change also affects Mystic School of Summoning's Summoners)
Hero Class: Ranger

Melee Training and Skirmisher Training have swapped positions
Invigorating Takedown - Reduced Strengthened granted from +2 to +1
Go for the Kill - Changed from Applying to Melee & Physical Ranged attacks to All attacks.
Scatter Shot

Reduced Action Point cost reduced from 3 to 1
Reduced Range from 6 to 4
Signature Hero Skills

Learning a Signature Skill now grants an extra skill point for the Hero

Note that this is NOT retroactive! You will need to respec a hero and relearn signature skills to get the extra points.
Souldraining Strikes - Now inflicts 2 remorse when attacking with a single action attack.





Added Ways of War Ruler Lore Entries to the Encyclopedia
Added a horizontal scrollbar to our scripting dialog




Improved likelihood of AI casting Race Transformations

The issue was that the Ai discount for research did not correctly apply.
increase AI value for racial transformations. and adjusted the research for the AI.
Combat AI

AI is now much less likely to move before using a free ability
AI understanding of the Command hero abilities has been improved
AI understanding of the Astral Ward ability has been improved
Melee units are now much less likely to move away from the frontline when using a ranged ability
Reduced Threat Projection Range of Melee units from 4 to 3 hexes (so Ranged units don't feel like running as far away from them)
Lowered the importance of threat by 70% when victory is certain (so units aren't as skittish while winning)
Lowered the importance of threat by 90% when loss is certain (so ranged units don’t kite as much when they're going to lose anyway)




Changed the On Target Killed effect exclusion from Non-Vital to Friendly Units, as a result enemy summons will again trigger the following:

Empire Tree - Rite of Possession - Balor: Power from Slaughter
Empire Tree - Knightly Order - Order of the Indomitable
Unit Enchantment - Bloodfury Weapons
Elder of Chaos - Fires of War
Order Paragon Skill - Lead by Example
Mage Hero Skill - Devouring Spell
Ranger Hero Skill - Invigorating Take Down
Ranger Hero Skill - Kill Shot
Ranger/Warrior Hero Skill - Grim Executioner
Warrior Hero Skill - Warseeker
Warrior Hero Skill - Willbreaker
Warrior Hero Skill - Killing Momentum
Gold Golem - Strike Gold
Ascended Warlord
Buffs/Debuffs

Grace - Now stacks only up to 3 times down from 5
Vicious Killer

Now does 4 more morale damage
Now correctly affects units 3 hexes away
Keepers Mark/Steadfast - Changed the way Out of Turn activation of the effect is handled




Dark

Unit ‘Warlock”

Weakening Bolts - Increased Damage from 10 to 12
High

Unit “Awakener”

Spirit Bolts - Increased Damage from 12 to 14
Mystic School of Potential

Unit “Spellweaver”

Rift Bolts - Increased Damage from 6/6 to 7/7
Mystic School of Summoning

Unit “Summoner”

Astral Bond - Reduce Retaliation Attack bonus from +2 to +1
Combat Spell “Conjure Summoning Rift”

Now selects a valid empty hex in the province to be summoned on
Updated description to specify it summons on an empty hex in the target province.
Oathsworn

Harmony no longer loses devotion when vowing to destroy a Umbral Dwelling
Oathsworn Peacebringer

Line Shot - No longer a base ability
Line Shot - Increased damage from 20 to 24
Line Shot - Reduced Range from 4 to 3
Oathsworn Sealbearer

Reduced HP from 65 to 55
Reduced Defense from 2 to 1
Reduced Resistance from 2 to 1



Ambitions

Prospector “Artisan Equipment” - Upkeep changed to Hero Upkeep +50 instead of 10 per unit.

We have decided to keep the Ambition Hero Only
Steward Minor Ambition - Now rewards 40 Renown for having a Positive City Stability for 5 Turns

Rulers

Changed Ambitions for rulers that can no longer have the Prospector Ambition. This will cover 5 rulers in total, over 3 DLCs:

Blint now has the Delver Ambition
Fangir now has the Explorer Ambition
Aerelazaliar now has the Teacher Ambition
Ydgaard now has the Collector Ambition
Ryc'turi now has the Imperialist Ambition
Society Traits

Keepers of Knowledge - Reduced Knowledge Income from Open Borders Treaty from 20 to 10
Cult of Personality

Increased the Morale Penalty for Units not in an Army led by a Hero from -10 to -20
Heroes gain +10 Gold upkeep per gained Renown level




Removed Pantheon TML Tags on Society Traits
Fatal Strikes no longer shows up in the Unit Panel, only as an Ability Modifier.
Critical Skirmisher now shows up in the Unit Panel.
Critical Second Wind now shows up in the Unit Panel.
Knockback Retaliations now shows up in the Unit Panel.
Evasive Strikes now shows up as an Ability Modifier.




Added Oathsworn Equipment skins
Sword and Pistol

“Fire Magelock” - Reduced Base Damage from 20 to 16
“Fire Magelock” - Now has a 1 Turn Cooldown
Sword and Crossbow “Shoot Crossbow” - Reduced Base Damage from 22 to 20




Fixed an issue where Combat would softlock after the Vassal Turn in Manual Combat if Control AI Allies was enabled.
Fixed an OoS that could occur due to the same Unit Upgrade being provided from multiple places



Astral

Tome of Evocation

Unit “Evoker”

Lightning Bolts - Increased Damage from 10 to 12
Tome of Scrying

Unit “Watcher

Lightning Bolts - Increased Damage from 12 to 14
Chaos

Tome of Pyromancy

Unit “Pyromancer”

Fire Bolts - Increased Damage from 8 to 10
Materium

Tome of Alchemy

Combat Spell “Antimagic Tincture” - Now dispels 2 Negative Status Effects instead of all
Special Province Improvement “Alchemist’s Lab” - Increased costs from 130 Production and 60 Gold to 250 Production and 100 Gold
Tome of Transmutation

Unit “Transmuter”

Shift Bolts - Increased Damage from 12 to 14
Order

Tome of Cleansing Flame

Unit “Pyre Templar”

Defense - Reduced from 5 to 4
Fire Cleave - Now correctly damages obstacles
Fire Cleave - Now correctly indicates a 90% chance to inflict burning
Fire Cleave - Now correctly has reduced effectiveness on secondary targets for enchantments, status effects etc.
Shadow

Tome of the Doomherald

Unit “Banshee”

Cruel Bolts - Increased Damage from 12 to 14 Tome of Severing

World Map Spell “Conjure Spellward”

Now selects a valid empty hex in the province to be summoned on
Updated description to specify it summons on an empty hex in the target province.
Tome of Corruption

Unit “Umbral Mistress” - Base Movement speed reduced from 48 (Very fast) to 32 (Normal)




Added a new property called “Cannot be Displaced”. This is given to the following units:

Unit Type: Tower
Unit Type: Siegecraft
All T5 dragons
All T4 Giants
Godir Origin: Dragon Lord
Horned God
Earth Titan
Bone Dragon
Ironclad
Karagh
Displace Effects on Abilities sometimes worked against units with Large Target and sometimes did not. Now they consistently work on all units except units with Cannot be Displaced. This influences the following abilities:

“Displace and Replace” modifier on many Charge Attacks and the Item Forge
“Push Back” modifier on two Hero Skills and the Item Forge
Equipment “Cloud in a Bottle”
Water Spirit Ability “Tidal Wave”
Wind Rager Ability “Whirlwind”
Thunder Bird Ability “Thunderclap
Mercenary Ability “Drive Back”
Ironclad Ability “Direct Fire”
Dragon Lord “Tail Bash”
Dragon Ruler - Astral Elder “Stormcall”
The following effects are reworded from Displaced to Teleported because they still work on all units:

Direcaster Ability “Hysteria Storm”
Siege Project “Sow Confusion”
Wizard Tower/Astral Dew Combat Effect “Displacing Reality”
Units

Autumn Fairy

Lightning Bolts - Increased Damage from 12 to 14
Winter Fairy

Frost Bolts - Increased Damage from 12 to 14
Ghost Ship

Wail of the Lost now applies 2 Remorse
Unit Role: Mythic

Increased Base Stats

Increased Damage by 10%
Increased HP by 10
Increased Defense by 1
Increased Resistance by 1
Umbral Mistress and Scourges did not gain these Stat Increases




Added a new Raze Operation for Umbral Seeds
It is no longer possible to reduce the duration of pillage operations below 1 turn.
Materium Empire Skill “Arcane Artisans” - Reduced Mana gain from Mines from 10 to 5




AI

Fixed a crash that could occur due to no Diplomatic state being found while processing if a stack would walk over a city district.
Fixed a hang that could occur due to AI Razing a Umbral Seed that was not on the edge of the Umbral Domain
Art

Fixed an issue where Rulers did not face the opponent in the diplomacy screen
Fixed an issue where Non-Scout units with Pegasus mounts hold their reigns and weapons at the same time
Fixed an issue where Mount Masters paired with a Blessed Dragon mount increased the Model Count on your Ruler
Fixed an issue where the hero is not centered in the "Hero Panel" while having the "Blessed Dragon" mount equipped
Fixed an issue where the Pyre Templar’s Weapon was shown while embarked
Fixes for multiple units that weren’t visually embarking when going into water

Iron Golem, Accursed Ogre, Accursed Blade
Fixed an issue where tails were not getting Ghost Effects in Events
Animations

Fixed a Vertex Explosion occurring when using Sprint on a Warbreed
Fixed an issue where Units mounted on the "Blessed Dragon" had a weird animation when they performed an attack
Fixed an issue where Units mounted on "Horned Bear" moved their legs when using range, support and eating abilities
Fixed an issue where the Defender’s "Pushing Attack" ability has a wrong animation
Fixed an issue where Ogrekin Sunderer throws Javelin in an odd way
Fixed an issue "Sundering Sweep" ability had issues with its animation
Faction Creation

Fixed an issue where Eagle Mounts in Faction Creation and Oathsworn cultures caused one to lose their entire body
Fixed an issue where the "Herald of Glory" outfit did not hide the hair over the male "Halflings" feet
Fixed an issue where "Herald of Glory" helmet was not correctly attached on the male Simian and Ogrekin forms
Fixed a missing hair color option for Simians
Transformations

Fixed an issue where Ascended Rulers with Angelic Transformation would not show their Wings
Fixed an issue where Toadkin with Wightborn transformation had see through mouths
Fixed an issue where Peacebringer with Naga transformation causes the portrait to only show part of a Naga tail
Fixed an issue Insectoid units with helmet loses their eyes when applying certain Major Transformation
Fixed an issue where "Simian" form legs disappear from the knees down when the "Astral Attunement" transformation spell is used
Fixed an issue where The "Shield of Artica" has a very bright texture when the hero is affected by "Astral Attunement" transformation
Fixed an issue where Gloomstrider's tentacles have a few puffed spikes
Fixed an issue where Dragon Lord Order and Chaos' crown is placed around the neck
Combat

Fixed a crash that could occur when apply the Combat Results
Fixed a crash that could occur on getting Unit Kill Rewards
Fixed issues where Ghostfire did not properly count as burning for multiple effects, like Immolate (extra damage if target is burning) and Curse Eater
Fixed an issue where Summon Auto Spells would run (infinitely) on Water Maps
Fixed an issue where the "Astral Dew" magic material doesn't provide a combat enchantment during combat
Culture

Mystic School of Potential

Fixed an issue where Arcane Inspiration picked spells that are already max inspiration
Diplomacy

Fixed an issue where the Demonic Warlord personality was allowed to respond to Improved Diplomatic State Events
Economy

Fixed an issue where the Bathhouse could be moved in front of the Tavern
Fixed an issue where Master Masons discounted SPI’s
Events

Fixed the following events not unfogging the quest location

Power Made Flesh
Profound Desire for {Unit}
Into the den of {Unit}
Fixed an Exploit with Profound Desire

The ranking up of the units now happens after the battle, upon quest completion (the units now actually have to fight in the battle to gain the additional experience)
Arcalot

Fixed an issue where Urrath's Grasp applied to Pantheon Heroes
Happenings
Cosmic

Fixed the signature hero skill Shield of Faith lacking an identifier for counting as Faithful so that the Dawn of the Lodestar can correctly recognize the Hero.
Fixed the signature hero skill Condemning Strikes lacking an identifier for counting as having Zeal so that the Dawn of the Lodestar can correctly recognize the Hero.
Intrigue

Added mana cost to "Short-Lived Regency"
Fixed a crash that could occur when updating the Banner of a Intrigue Player
Fixed a crash that could occur due to Intrigue Rulers with no names triggering Notifications for the Player
Fixed the ending of the Prisoner Happening when you assassinated the hero, which could soft-lock the ruler from being defeated.
Fixed an issue where an unintended Location button was present in the "Day of Judgement" event
Fixed an issue in the final event of the Usurper Intrigue (Return of the VictimPlayerLeader): Ensured the correct cities were used in the event.
Fixed an issue where the Reaper ruler that appears during the "Possession: Reaper" intrigue happening was not correctly centered in multiple screens
Heroes

Fixed an issues where not all Pantheon Heroes were eligible for Pantheon Recruitment
Fixed an issue where Recruitable Heroes would change every turn/after shuffling
Fixed an issue where “Consolidating Push” would damage or debuff the user
Fixed an issue where “Still as Stone” did not work when engaged
Fixed an issue where “Rustbreath” did not remove status effects
Fixed an issue where “Restore (Overflowing)” granted 20 THP instead of 10 THP
Fixed an issue where “Lead by Example” duplicated/repeated additional Effects of Support Abilities
Ambitions

Fixed an issue where completing an Ambition refreshed the City Income which completed the Ambition again.
Interface

Fixed a crash that could occur in the Faction Creation Screen
Fixed an issue where the Ability Bar did not update when pressing the defence mode
Fixed an issue where the Ways of War Ascension Skills had the wrong icon in the Skill Tree
Customization Interfaces

Fixed an issue where Panels with customization options remain displayed after switching to a different tab inside "Appearance" screen
Fixed an issue where The "Outfit" image change to an image of the shader's head instead of the shader's body when changing the body type
Fixed an issue where The "Halfling" shader images for the choices under the "Head" category are tiny
Fixed an issue where some items in the hero editor would not properly update their visuals
Fixed an issue where the picker would stay open when switching tabs in the appearance screen
Fixed an issue where The first two "Molekin" beards are impossible to view on the shader inside the "Beard" window
Controller

Fixed an issue where the right stick button on controller would not react properly to presses
Text & Descriptions

Bounties for capturing cities now also mention that vassalizing the city is an option for completing the bounty.
Forming Realm now mentions in its description that it disables free cities.
Primal Dispute now mentions the victory condition in its description.
Lightless Realm Unit property now correctly indicates -2 vision instead of -3.
Fixed a debug text being present in the tooltip of the "Necrotic Spires" city structure
Fixed incorrect description of Warrior’s Soul
Fixed an issue where quest objectives that were set through scripting could not always get the correct description.
Snow Spirits had Freeze Immunity but now it shows on their unit panel
Elusive Form Trait passive now has the correct value
Mistling Fey Trick now has the correct bleed chance value
Fixed Keepers of Knowledge not mentioning all aspects it gives.
Fixed description of Wizard Kings' Quickened Ritual
Fixed Swift Restoration skill description to say "reduced" cooldown instead of no cooldown.
Sundering Evocation fixed typo in sundered resistance string, now hyperlinks correctly.
Cascading Evocation no longer mentions it gives Fire Evocation +5 damage, because it didn’t.
Added the word “gain” to the Wildfire description.
Sundering Evocation now correctly states that Lightning Evocation is now ‘also’ a Debuff ability instead of becoming a Debuff ability.
Fixed a missing string insert in Willbreaker
Fixed Blood Trail not mentioning it inflicts Marked
Rulers

Fixed an issue where several Rulers suddenly wore unintended capes
Removed any headgear from O'neron (Eldritch Realms) to show his bold bald personality again.
Fixed the loadout of Naz’ru (Eldritch Realms) so he correctly uses a barbarian weapon
Fixed an issue where the Pronouns of Dragon Lords & Eldritch Sovereigns would reset
Tomes

Tome of the Reaper - Greater Reanimation now correctly works to keep enemy undead after combat.
Tome of the Crucible - Meteor Arrows now correctly give +3 Damage instead of +4
Tome of the God Emperor - Was wrongly stacking condemned, now can no longer stack
Umbral Abyss

Fixed an issue where Umbral Tyrants heroes don't have the Umbral Demon tag
Fixed an issue where Free City AI with war coordination does not attack the Umbral Dwelling but instead roams around.
Units

Balor - Chaos Brand now correctly Berserks enemies until the end of combat
World Map

Fixed an issue where moving an army onto a city or province base of a friendly vassalized city would not be handled correctly.
Fixed an issue where indirectly defeating an infestation, by attacking an army that is not on the infestation itself, would not complete bounties for clearing the infestation.
Fixed a crash that could occur due to a unit temporarily gaining more vision and triggering a meet while re-activating post combat, before their relation modifiers had been reactivated.
Fixed issues where Underground Terraforming did not work for several Spells
Fixed issues with Primal Den Generation
Fixed an issue where battles inside owned Ancient Wonder's borders retained their special combat enchantments
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