Age of Wonders 4 — Golem Update 1.2
Illustrious Godir,
A week has passed since the beginning of our crusade. With every day that passes more of the pests that plague the Astral Sea are eradicated. Our journey continues tirelessly as we respond to the increasing reports from occupied Realms. Included you will find an overview of the bugs that have been squashed under the boot of the Commonwealth Remnants.
May your Pantheons Thrive
Game Version: 1.005.005.86447
General
Additional Optimizations for Combat Encounters involving many units
AI
Fixed issue where the free city AI would target a city that was already occupied by an ally while trying to attack a army
Fixed issue where the AI would target a domain that was already occupied or under siege by a player
Art
Fixed an issue where Cape textures would be broken with Angelize
Fixed Serpent Movement Animations
Fixed Move Speeds for Giants
Fixed incorrect Animation links for Two-Handed Axe/Hammer
Fixed Zephyr Archer Knee gaps for several forms
Fixed Eyes popping out of their sockets for certain Forms
Fixed the Basic Bow Hero item resulting in missing Weapon Models and incorrect Animations
Fixed a Vertex Expansion issue when using the Wand of Lightning Strike
Combat
Fixed issue where after X turns in combat the attacker would rout but was not flagged as routed resulting in armies staying alive
Fixed an issue where Magelock Cannons were not interacting with obstacles properly
Diplomacy
Fixed an issue where Declarations would sometimes not be canceled if they could not be afforded if the player had declarations with different payment resources (Gold and War Spoils).
Fixed an issue where the Difficulty Settings would block War Coordination.
Events
Blocked the Severing Mount from being rewarded through the Quality Breeding event.
Interface
Enabled world labels when building a special province improvement.
Fixed issue with the AI personality picker on non-16:9 resolutions.
Fixed an issue in the keybinding system where modifier keys would not be properly taken into account.
Fixed an issue where Observe Mode would toggle off when switching between certain Full Screen interfaces (e.g. Empire Skills and Diplomacy).
Fixed After Combat Recruitment screen not closing when multiple battles were won outside your turn.
Fixed an issue where the Prospecting Pin wouldn’t update when entering new prospectable provinces
Fixed an issue where Disenchanting Items that were both in the Inventory and Equipped would remove the Equipped Item
Fixed Dragons not being positioned correctly in the Diplomacy Interface
Item Forge
Disabled Army Climber Infusion as it is causing issues with AI pathfinding.
Fixed Item Forge Trinkets being not equip-able by Dragon Rulers.
Fixed Magelock Physical Damage Infusion being 4 too low for every tier.
Fixed mixed Damage Channel Staffs having incorrect damage values after Tier 1.
Fixed the Item Forge Magical Focus not providing a 3D Weapon Model
Multiplayer
Fixed an Out of Sync that could occur when switching Ammo Types on the Ironclad
Fixed an Crash that could occur during reload/rejoining a session
Story Realms
Sehiran Oasis:
Ensured Seal defenders can actually defend their seals
Ensured Meandor, Arachna and Melenis can not be picked as playable rulers in Sehiran Oasis
Fixed an issue where Noctus and/or Karissa would break the alliance with the player when the player meets Edward due to calls-to-war being triggered at the wrong time.
Units
Fixed that the Gold Golem couldn’t retaliate
World Map
Fixed Abyssal Flames, Flash Freeze and Restore the Land being able to target Digable Earth.
Fixed After Combat Recruitment not working on water.
Fixed recruited Ancient Wonder Defenders not receiving XP after battles.
Fixed resurrected Rulers that died in Naval Combat remaining embarked.
Fixed an issue with Regenerating Infestations where it could target provinces with Ocean or Lava themes.
Fixed a crash that could occur when the Hit Points would refresh while a unit was dead
Fixed a DLC dependent spawnset in the Wellspring Ancient Wonder
Fixed an issue where Lure of Chaos could give unintended unit rewards from low tier infestations.
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