logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Age of Mythology: Retold

Tuesday, June 17, 2025 5:22:35 PM

Age of Mythology: Retold Update 18.33318




Welcome heroes to another exciting update for Age of Mythology: Retold, loaded with goodies and we’re excited for everyone to get their hands on and experience these changes. In addition to the Fortifications changes, there is a new game speed toggle available, difficulty/balance tweaks made to the Fall of the Trident campaign, and more! So take a peak at the notes before jumping in game!
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!



đź’¬ DISCUSS: Age of Mythology: Retold Forum
đź’¬DISCUSS: Age of Mythology: Retold Steam Forum
đź—Ł JOIN: The Age of Empires Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!
—The Age of Mythology Team

â—† Update 18.33318 â—†




Fortifications Game Pacing Update
As a new gameplay evolution to improve defensive options, we bring you a fortifications update! This has been on the dev to-do list for some time, and we’re excited for the community to try it. Please share your thoughts on the forums – we’ll be looking out for them!
Buildings are more resistant to hack damage with higher increases for some defensive buildings, such as Towers and Fortresses.
Towers and Fortresses now deal significantly more damage to help players defend their bases.
Siege weapon damage has been increased to allow them to serve their role better as anti-building units, now that buildings are more resistant to hack damage.
A new technology called “Advanced Fortifications” is now available to further improve Fortress-type buildings in the Mythic Age. The “Advanced Fortifications” technology further increases the damage and armor of Fortress buildings.
Villager train times have been increased; this should make the window of opportunity to punish booming strategies larger, to compensate for the stronger defenses.
For the full details about changes applied as part of this balance change, please read more in the Balance section of this change list!
New Updates for the Monthly Community Event – Pantheon Pin-Up
Congratulations to the community for your impressive display as you all worked together toward the first month’s rewards, which included the new alternate art Poseidon God portrait reward!
This month’s objectives are well underway as we all work toward the Oranos God portrait reward and other new profile images as a community.
To further encourage participation in more of the weekly objectives, some changes have been made to give you earlier access to rewards if you put in the effort to help the community. These changes include the following:
When the community reaches its goals, the rewards are now unlocked shortly after the goals are reached instead of waiting until the event has concluded!
You can access the rewards even earlier if you fully participate in the challenges each week! Completing all the challenges for each week will unlock the associated reward for your account. Players who don’t complete all the challenges will still unlock the same rewards if the community goals for each challenge are reached. The goal of these changes is to reward those who support the community goals.
Challenges for each week no longer lock after each week ends. After challenges become available to complete, they will remain available until the end of the month.
The Weekly Challenges objective tracker in-game will now only display the last up to four incomplete challenges to prevent your UI from being overwhelmed. The list of challenges shown will only update when new matches are entered. The challenges that are not currently visible are still being tracked and will be completed once the necessary conditions are met.
These changes apply retroactively to the currently active event! If you missed out on completing any challenges from the first two weeks, you can now jump back in and help the community push toward the 100% completion goal!
New Gameplay Speed Control
In the thick of a fight and feeling overwhelmed with controlling your army? Or perhaps the creation of your next army feels too slow? Now you have the control to enjoy the game at your speed!
Slow, Medium, and Fast Gameplay Speeds can be cycled through at any time in allowed game modes. This includes most single-player modes, such as Skirmish and the Campaign.
Mouse and Keyboard players can use the new button in the top right of their screen to cycle through the gameplay speeds.
Controller players can open the Pause Menu and press the new binding to cycle the gameplay speed. While playing on Xbox, use the Right Bumper (RB). On PlayStation 5, use R1.
Fall of the Trident Campaign Quality of Life and Difficulty Adjustments
In the last update, we made adjustments to several Fall of the Trident Campaign missions to improve the player experience. This update brings new changes to more missions, along with additional updates to those that were modified in the previous patch.
The changes made to these missions focused on:
Making goals clear to the player through additional or improved messaging.
Adjustments to difficulty, primarily for moderate and lower levels, to bring the experience closer to what should be expected at these levels of difficulty. The following missions have had changes since the last patch:
Fall of the Trident 04: A Fine Plan
Fall of the Trident 05: Just Enough Rope
Fall of the Trident 06: I Hope This Works
Fall of the Trident 08: Bad News
Fall of the Trident 11: The Lost Relic
Fall of the Trident 12: Light Sleeper
If you were struggling on one of these missions or haven’t tried the campaign yet, now is a great time to experience the story in Age of Mythology: Retold.
In addition to these specific level changes, many players may find the Gameplay Speed Control detailed above to be a helpful tool for experiencing all campaigns at a comfortable pace.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!



:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.