Age of Mythology: Retold Update 18.12962
Welcome heroes to another exciting update full of balance changes, bug fixes, and modding updates! So take a peek at the notes and then jump in to the latest for Age of Mythology: Retold!
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
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Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!
—The Age of Mythology Team
â—† Update 18.12962 â—†
Stability & Performance
Fixed a crash that could occur while loading into random maps. (applied in the last update)
Fixed a crash that could occur on startup when launching on PC. (applied in the last update)
Improvements to stability on PlayStation 5 when suspending the game in some situations. (applied in the last update)
Minor stability improvements.
Minor performance improvements.
Fixed a desync that could occur during replays in some situations after using the DEVASD cheat.
Fixed a bug that could cause instability while watching replays where the map has been revealed.
Fixed a desync that could occur in some situations while playing Arena of the Gods.
Fixed a D3D12 crash that could occur in some situations when trying to render many different grass models.
Fixed a crash that could occur when loading into giant random maps with many players (in particular the Arena map).
Improvements to stability while playing Arena of the Gods and an internet connection issue occurs.
Fixed a bug that was causing an incorrect number of AI players to appear in Skirmish games for some players.
Update to improve main menu performance in the social menu for players with very high numbers of friends.
Fixed a bug causing replay files to appear as small files that were not valid replays in some situations.
Fixed a crash that could occur in some places when scrolling in the UI.
Fixed a crash that could occur when saving games while some specific actions are active.
Achievements
Fixed a bug causing the “Pickup Artist” achievement to be awarded in some unintended situations.
Fixed a bug preventing the “Horror Unleashed” achievement from being obtainable.
Fixed a bug preventing the “All In” achievement from being obtainable in some situations.
Fixed a bug preventing correct counting of unit kills if the owner of the dying unit was an AI player for the “Don’t Mess with Me” achievement.
Localization
The Sage ability Fox Charm has been renamed Replicate (in the last update) and is now in this patch translated in all localized languages.
Fixed a bug with French audio causing the Chinese Pantheon tutorial to not play fully in French.
Graphics
Performance improvements for some VFX including Asgardian Bastion effects, frost ice sheets, Inferno explosion, Tornado, and Celestial Pillar Northern.
Fixed a missing ray burst VFX texture.
Added a new setting to control Terrain Embellishment Quality to control level of detail on some terrain objects. Currently applies to rocks and flowers.
Minor update to Tao Wu unit to add new VFX.
Minor update to Zhu Que Fireball VFX.
Fixed Arcus and Toxotes attack timings to better suit their animations.
Fixed a bug with the Chu Ko Nu upgrade 1 helm and Centimanus upgraded models.
Added birth VFX to the Terracotta Rider.
Added an arrow attach point to the damaged Lou Chuan weapon model.
Fixed a bug causing multiple cases of VFX with player color to show as default instead of the correct color. Includes:
Particles created during an update (E.g., villager idle, Fenrir fire)
When model instances are deleted and recreated (Zhuqueu landing / taking off)
VFX that only shows when visible that could break when they move on and off screen. Fixed a bug that was causing Qiong Qi and Tao Wu to not upgrade their visuals when technologies were researched.
Fixed a bug causing strange model scale problems when interactions between the Taotie mechanic was combined with gaining or losing Wonder Age bonuses.
Oracle units will now show an indicator for their current LOS value instead of the ProtoUnit LOS.
Audio
Fixed the background music not playing in some situations in the Chinese introduction cinematic in the Learn tab. (applied in last update)
Updates to improve audio in multiple places in the Pillars of the Gods campaign for at least a few places in most missions and cutscenes.
Fixed a bug that could occur with the music in Pillars of the Gods mission 1.
Updated Machine Workshop select SFX.
Minor additional improvements to audio in various places including support for playing sound sets from the UI.
UI
The Daily Celestial Challenge leader board can now refresh when an update for your player entry occurs while the UI is open. (applied in last update)
The Daily Celestial Challenge leader board can now show a message stating there is no leader board entry if none can be shown. (applied in last update)
Earth Wall’s description has been adjusted to more accurately describe its behavior of allowing allies to pass.
Fixed a bug that could cause photo mode to become stuck with no UI when using a controller.
Fixed a bug causing the loading screen thumbnail icon to not display correctly in some cases.
Added new setting for Camera Drag Type with options for Continuous Drag, World Drag, and No Drag. Defaults to the old Continuous Drag behavior.
Improvements to some strings to correct word use and how names are represented in some cases.
Support for watching recorded games faster and slower than before. Factors include 2x, 4x, 8x, and 16x. Note: You may experience slower speeds if your device is not capable of running fast enough at higher rates.
The maximum length of lobby names for hosted games has been increased from 20 to 30 characters.
Fixed a bug that caused some tabs in the main menu to disappear when leaving Ranked Mode for the first time.
When spectating games the Victory popup screen will now show the team number when the winner is a team.
Fixed a bug causing unit names to become truncated in the unit panel when the name exceeds some lengths.
Updated Red Cliffs Fleet tooltip to properly explain its effect.
Fixed a bug in the Campaign menu causing it to not update after purchasing and/or installing a required DLC while the game is open.
Modified Cross-Network strings to improve clarity for players who are seeking the Cross-Input toggle options and filters.
If you do not own the required DLC for the currently selected Major God in a lobby you will now be prevented from readying up.
Fixed a bug causing spectator UI to become focusable resulting in camera inputs working.
Player colors can now be changed in multiplayer ranked lobbies.
Improved rate of notifications that could occur when attempting to land the Qiongqi or Roc.
Hotkeys
Fixed a bug causing the hotkey “Find All Temples” to not work in any situation. (applied in last update)
Fixed a bug causing the hotkey “Find all Archery Ranges and Monuments” to not work in most situations. (applied in last update)
Added Find All Dropsite hotkeys.
Using hotkeys for pre-queuing age-ups no longer pre-queues Secrets of the Titans if not already aging up, pre-queuing an age up, or when already above the required age for the technology to become available.
Controller/Xbox
Added Display Attack Range support for selected and hovered units when using a controller. Behavior now also available when selecting and hovering units in Fog of War for all input methods.
Fixed a bug causing the minimap expanded scale setting for controller not showing in some situations.
Toggling autoqueue with multiple buildings selected now matches keyboard and mouse behavior by affecting all buildings instead of only one.
Smart dropsite actions can now be used on moveable dropsites when using a controller.
Removed A button (Cross on PlayStation) prompt from some situations where it has no function.
Fixed a bug causing text truncation in some situations while using the Radial Menu.
Minor visual updates for the Radial Menu.
Loading screens now show controller tips instead of mouse and keyboard tips when playing with a controller.
Fixed a bug causing certain commands to not execute when LT and RT are held (L2 and R2 on PlayStation).
Fixed a bug preventing certain Minimap interactions from working while the RB button is held (R1 on PlayStation).
Fixed a bug preventing the Compendium from being accessible within a Command Menu while RT is held (R2 on PlayStation).
Fixes and improvements to narration in the God Power Radial Menu.
Fixed a bug preventing Norse military production buildings from setting a rally point on foundations when using a controller.
The Radial Menu will now try to cache the page order of selected units.
Military Radial Menus have now been split into abilities and formations. An option is available to toggle which appears first.
Houtou’s ability to upgrade wall connector sections into towers is now available on the controller.
Fixed a bug preventing Sage heroes from healing buildings with a controller.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.