Age of Empires II: Definitive Edition – Update 145651
Today’s patch is aimed at addressing small audio and multiplayer fixes. Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.
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Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
◆ Update 145651 ◆
Game
Audio
Fixed an issue in the file path separators that caused sound mods to stop working.
Multiplayer
Fixed an issue where World RNG could be called during the match loading screen in Arabia, causing players to instantly desync as soon as the game would start.
Ongoing...
Investigation
As always, we are continuing to track issues reported by the community for future updates.
For other known issues, please visit this page to see what’s being tracked!
What's on the Horizon?
Coming Up...
Hey Community!
With this latest update we’re primarily addressing some server requirements that don’t have a visible impact on your play experience, but we did want to make specific mention of the desyncs in MP that you’ve been reporting. These are bugs that we’re actively monitoring and working on, so please keep reporting these errors if you’re running into them. We simply want to assure you that this is of high importance to us, and we’ll be delivering fixes if they’re needed until any problems that may exist are eliminated.
Thank you so much for your patience!
—The Age II: DE Team
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
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