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cover-Age of Empires II: HD Edition

Thursday, June 8, 2023 8:08:11 PM

Age of Empires II: Definitive Edition – Hotfix 85614




Today’s hotfix is aimed at addressing stability and performance issues, along with some pathing fixes.
Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.
💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team

◆ HOTFIX 85614◆

Age of Empires II: Definitive Edition
Addressed issues with units sliding backwards while attacking.
Fixed an issue where the Custom Scenario filter option did not show up in the Lobby & Spectator Browsers.
Fixed an issue where the Grey AI player would instantly get defeated at the start of the second Hautevilles scenario.
Fixed an issue where the Back to Work command did not reliably send villagers back to the last task assigned.
Fixed an issue where villagers which were luring a boar were walking needlessly curved/zagged paths.
Fixed an issue where grouped units could turn immobile temporarily.
Fixed an issue where monks could sometimes walk forward after a successful conversion.
Fixed an issue where ranged units would occasionally walk forward instead of shooting visible enemy units.
Fixed an issue where Caravanserais unintentionally healed additional types of units, rather than just trade carts.
Fixed an issue with monks sometimes not healing nearby units when idle.
Fixed an issue that could cause a crash when opening AoE II: DE links for spectating.
Fixed an issue that could cause a crash when setting hotkeys.
Fixed an issue where only up to 4 units were released upon the death of the unit they were garrisoned in (ex: Siege Tower).
Fixed an issue where the player dropdown menu and score did not update properly when spectating.


Return of Rome
Fixed issues where the Escape key would not fully function in the Lobby Browser and Spectate Games tabs.
Fixed an issue where the Persian tech tree would show that they could make chariots.
Fixed an issue where the ‘Extreme’ difficulty AI player may get its soldiers stuck at an enemy wall.
Rebalanced AI player difficulty to be noticeably easier to beat on lower difficulty levels.
Fixed an issue where AI could fail to stop attacking when desired.
Fixed an issue where AI player transport behavior would be incorrectly disabled.
Fixed localized voice over issues with the Pyrrhus campaign.
Fixed an issue where in-game sounds could become muffled.
Fixed an issue where the population cap of the 4th Pyrrhus campaign mission, Savior of the Greeks, was higher than intended.
Fixed an issue where most Watch Towers didn’t show fire particles when controlled by an enemy.
D3 mode now allows Solid Farms to be toggled off.

:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
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