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cover-Forgive Me Father 2

Monday, April 14, 2025 4:59:13 PM

Affet Beni Baba 2 Yeni Bir Güncelleme Aldı, Bu Sonbaharda Konsollara Geliyor!

Greetings, cultists!
Lovecraftian Days have arrived and Forgive Me Father 2 simply can't stay aside, thus we've prepared a few surprises for you to enjoy.
To start with probably the biggest news, we are thrilled to announce that Forgive Me Father 2 will be joining its older brother and will come to consoles this fall. Many of you have already guessed that the second installment would not stay behind the first one, so we are happy to finally confirm the news!

To make things even spicier, we're also updating the PC version of Forgive Me Father 2 with a new patch! We're bringing a handful of important fixes that we've discovered thanks to your reports. Thank you very much for those! The whole Change Log can be found below the article.
Last but not least, for the duration of Lovecraftian Days, Forgive Me Father 2 will be discounted by 40%. That means now's the perfect time to get the game, if you have not played it yet. And if you have, getting a gift for your friends is always a nice thing to do, isn't it? Why not get the whole bundle with the original Forgive Me Father, where there's an additional bundle discount?
https://store.steampowered.com/bundle/35903/Forgive_Me_Father_Franchise_Bundle/
We can't express how thankful we are for you being a part of our community and accompanying us on this amazing journey. You will always be welcome to join our Discord server where you can not only be in touch with other players, but with the devs as well.
Change Log:
Levels
Edge of Madness
Fixed an issue where level music was playing during the cutscene
Arctic
Fixed the issue where players could skip arena fight
Court of Sanity
Fixed the issue where NPCs in the background were not respawning after the player's death.
Fixed the blurry boss sprite during the first phase transition
Cathedral
Fixed the issue where the Liquidator was not attacking the player as intended
Sanctuary
Fixed the issue where the garden arena music would trigger again after the fight had ended
Teleport
Fixed the issue with overlapping geometry in certain places
Fixed the issue with enemies getting stuck in one of the sections
Basement
Fixed the issue where the player could skip one of the arena fights
Fixed the issue where the grates were not opening after finishing the arena fight
Nightmare Land
Changed the level geometry to prevent players from entering out-of-bounds areas
Hospital
Fixed the issue with the level geometry LOD
Greenhouse
Fixed the issue where one of the newspapers could be interacted with multiple times

Enemies
Eternal Eye
Fixed the issue where the flying sound was playing after the enemy was killed

Weapons
Obelisk
Fixed the issue where the weapon name was not localized in all available languages

General Fixes
Inverting the X or Y axis on a gamepad no longer affects the weapon wheel
Fixed the clipping of the story summaries in some languages
Fixed the issue where pickup auras were visible through the floor
Fixed the issue where the music from the outro cutscene affected the Asylum music after the cutscene ended
Fixed the issue where the “No Stone Left Unturned” achievement was not unlocking as intended
Fixed the problem where some enemy waves were not triggered as intended during the arena fights
Fixed the issue where haptic feedback was incorrectly triggered in the pause menu
Fixed issues with changing certain display settings (display mode, active screen, and resolution)
The general health warning has been updated for the following languages: Polish, English, French, Spanish, and Russian.
Fixed the issue where voiceover triggers affected the game's audio volume, even when the voice volume was set to 0
Fixed the issue where the "I am the Madness" achievement could be unlocked on difficulties other than Expert
Fixed the issue where boards associated with replaying levels in the Asylum displayed 100% completion, even when the level had not been completed
Fixed the issue with ammo capacity in New Game Plus mode
Fixed the issue where the incorrectly loaded blood splash textures caused performance issues in some cases
Enemies positioned on the ledges will now disappear after reaching a certain height
Limited the number of bullet impact decals that can be displayed at the same time