Affet Beni Baba 2 Şimdi Tamamen Yayınlandı!
Greetings, Cultists!
On this most hallowed day, The Ancient Ones have truly blessed us; our minds are about to complete the descend into absolute Madness, as a prophecy has come true - Forgive Me Father 2 is now out of Early Access, and we can witness more of the Priest's quest. But in this strange reality, who is to say if it's the end?
Launch Trailer:
It has been an astonishing journey since the start of our Early Access last year, and we wouldn't have been able to complete it without your continuous support and your engagement! We are proud to have such a loving community and are tremendously happy to finally show you the full product.
In the two large Content Updates we've released, we have added 4 new levels, 5 new enemies and a bossfight, alongside new weapons and Dark Tome pages. The full release is the biggest update yet, since it's even larger than both of the previous ones combined - get ready to delve into 5 new levels and 2 additional boss fights, face against 6 never before seen nightmarish enemies and blast them to oblivion with a whopping 9 new weapons, not to mention a book's worth of additional Dark Tome pages, granting you both active and passive Madness abilities.
But that’s not all - the old levels have also received various updates and improvements, in both design, visuals and enemy encounters. If that doesn't convince you to start a new playthrough and revisit your old stomping grounds, consider also the fact that we have added cutscenes and new story elements, the character is now fully voiced and new localizations have been added too, you can find them all in the Change Log below. We wholeheartedly recommend you start a new game and enjoy the Forgive Me Father 2 in its full glory, even if you have already finished all the Early Access content!
But of course, while the full release may possibly be the end of the Priest's journey, it is not the end of our development efforts. We are still here to take your feedback, fix any bugs and technical issues you encounter - if you have any such reports, suggestions or complaints, please let us know here on Steam or join our Discord, where you can chat with other Cultists as well as the development team!
If, on the other hand, you like the game and are having fun, please consider writing a review here on Steam. Recommending Forgive Me Father 2 to other players is the absolute best way to support our efforts. You may also consider buying the newly released Artbook or Soundtrack for Forgive Me Father 2 - if you would like to get both at the same time, the best deal is to purchase the Deluxe Edition of the game (this will grant you an additional discount even if you got the game during Early Access already).
https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/
Last but not least, to celebrate this occasion, we are running a Forgive Me Father Franchise sale - check it out especially if you haven't got the original yet, as there are juicy discounts running until November 4th! You can of course enjoy the maddening story of Forgive Me Father 2 on its own, but passing on the chance to experience it in its entirety, from the start of the original game; would be true insanity.
https://store.steampowered.com/bundle/35903/Forgive_Me_Father_Franchise_Bundle/
Change Log:
New Features
Added Cutscenes
Added voice acted in-game dialogue
Added localization for the following languages: German, French, Spanish, Russian, Chinese
Added New Game Plus Mode
Added 5 new levels and 2 new boss fights
Added New weapons!
Nasty Lenny - a new Melee weapon variant
Suspicious Box - a new Melee weapon variant
Eternal Fish - a new Pistol variant
Calaber - a new Shotgun variant
Anemone - a new Rifle variant
Gobbler Gun - a new Rifle variant
Verminator - a new Explosive weapon variant
Bloom Siphon - a new Exotic weapon variant
Flamethrower - a new Exotic weapon variant
New enemy types! (some of them you can now encounter on already existing levels)
Abomination
Slidestalker
Eternal Eye
Shot’gunner
Crabber
Abyssal Lurker
Added new active and passive Dark Tome pages
Improved difficulty progression and adjusted enemy counts on already existing levels
Added a place to re-read collected story objects
Added new story objects
Added new destroyable collectible objects called Dream Clocks
Flashlight can be now charged by holding the button
Added controller vibrations
Implemented visual improvements for the main menu scenes, which change as you progress through the game
Added new sounds to buttons and sliders
Added new achievements
Added SFX to burning candles, burning torches, rain
Dark Tome
Dark Tome active abilities now last 8 seconds instead of 6
Reduced prices of all active and passive pages
Double Vision
Passive page’s weapon bullet spread penalty is now larger
Weapons
Pistol
Reduced maximum ammo capacity
Pump Shotgun
Reduced bullet spread
Increased number of pellets fired at once
Rifle
Increased damage dealt per bullet
Reduced accuracy penalty when continuously fired
Enemies
The random spread of enemy projectiles is now slightly higher on harder difficulties
Improved enemies’ projectiles visuals
Fixed an issue where enemy gibs would not disappear when quick-loading in certain cases
Fixed aim assist continuing to focus on certain dead enemies
Void Moth
Enemy sprite is now bigger
Enemy now moves less erratically
The enemy is now moving slightly slower when not in a death state
Changed death explosion visuals
Cultist
Increased firing sound volume
Levels
Certain new enemy variants have been introduced in some Early Access levels
Increased difficulty and improved progression on initially released Early Access levels
Increased total enemy count on certain Early Access levels
On top of glinting, pickups are now slightly illuminated when approached. This makes a significant difference in darker areas
Various performance optimizations
Asylum
Added progression system which unlocks further parts of the HUB and introduces visual changes as you progress through the game
Added dining hall section
Added courtyard section with a new mini-game
Implemented visual improvements in level selection area
Secret arena pickups no longer respawn during subsequent visits to the HUB
Removed certain collisions which blocked player during movement
Adjusted the secret arena token count in accordance with the new weapon pricing
Hospital
Tweaked enemy placement during the final encounter
Fixed a few places where light was not properly baked
Added environmental sounds: sounds for dark ritual, candles fire
Port
Added environmental sounds: fire sounds, water sounds, wind sounds
Shipyard
Fixed the issue where player could skip Grenade Launcher pickup
Added environmental sounds: fire sounds, water sounds, wind sounds
Sanctuary
Fixed the incorrect footstep sounds that played when walking on cobblestones in the courtyard
Improved stairs textures
Improved the geometry in certain areas
Fixed a few places where light was not properly baked
Fixed the issue where player could skip Obelisk pickup by jump over it
Cathedral
Tweaked level geometry in the dining hall encounter
Tweaked level geometry in the final fight section
Improved stairs textures
Improved geometry in underground sections
Fixed a few places where light was not properly baked
Trenches
Fixed a problem where the death sound wasn’t played properly after dying from a mine
Added environmental sounds: rain sounds
Frontline
Fixed a problem where the death sound wasn’t played properly after dying from a mine
Improved visuals for the explosion radius indicator during the artillery section
Fixed a few places where the light was not displayed correctly
Some of the sinks are now interactive
Added environmental sounds: rain sounds
Villa
Some of the sinks are now interactive
Abandoned Tunnels
Some of the sinks are now interactive
Fixed missing water footstep noises in flooded room with red key
Improved stairs textures
Added environmental sounds: rain sounds, water sounds, fire sounds
Sinking Station
Improved stairs textures
Added environmental sounds: rain sounds, water sounds, fire sounds
University
Improved and added new geometry in the underground section
Added new hall name signs
Botanic Garden
Fixed a certain section skip
Fixed the issue with enemies not shooting at the player properly when near the wall
Improved collisions with certain walls
Fixed a few places where player could get stuck between the bushes
Fixed a few places where light was not properly baked
Greenhouse
Fixed the problem with the Grenadier not properly encountering the player during a battle with Dimensional Leapers
Fixed the problem of certain doors playing the wrong sounds
Resolved the issue with certain metal doors not opening properly
Resolved an issue that allowed players to exit the boundaries of the level
Path of Enlightenment
Added auto save shortly before entering the arena
During the fight, ammo is now awarded only to weapons that are not currently held by the player
Fixed an issue with boss sometimes not resetting properly
Settings
Level mechanisms preview can now be disabled in the settings
Hide crosshair color settings when crosshair is disabled
Gameplay settings no longer automatically scroll to the top after being reset to defaults
General Fixes
Resolved crashes related to corrupted save files or game not starting, which players encountered during the early access
Optimized texture memory usage
Improved the oil lamp light shader
Fixed an issue where the camera preview was still displayed after the player's death in certain cases
Fixed some UI buttons that were not scaling properly in the menu section
Reloaded weapons are now properly displayed on the weapon wheel
Fixed an issue with missing weapon textures in certain cases
Fixed an issue where game progression did not load properly when replaying a level