Adventure Mode Beta Patch Notes (All of them)
In honor of Adventure Mode launch tomorrow, we thought it would be fun to share all the patch notes for Adventure Mode since beta launch. Lots of fun stuff in here (and MANY audio fixes).
Notes for tomorrow's update:
Made hero mode select hearthperson by default
Fixed crash from visiting certain forest retreats
Fixed some crashes related to local adventurer info not being set immediately after travel
Fixed crash issue from demanding tribute from mythical sites
Fixed a crash from unit sheets of certain creatures (e.g. roosters)
Added more combat music
Added sounds for items being put into containers
Updates some confirm sounds
Fixed some footstep sounds
Fixed issue causing music to sound as if it's indoors
Fixed some issues with ambient sound
Added a keyboard-based look-and-interact cursor ('l')
Stopped items like weapons and shields from starting in the same hand after character creation
Stopped mythical sites from appearing on rivers (again)
Older Notes:
Fixes an audio crash
Kobs/gobs shouldn't steal mythic artifacts
Undead shouldn't take over mythic sites near to market towns
Mythical sites shouldn't be placed over rivers as frequently
Added some mythical dungeons, materials, and related temple quests
Added a few magical items
Added initial god quest for chosen mode
Added mythical healing substances in mythical sites
Added messages for healing effects
Chosen/hero get bonus reputation for the purpose of gaining followers
Environmental display in top right (weather, light, temp, etc.)
Quest journal outline on right side of main screen
Vampire blood sense markers
Memory map
Stealth vision cones
Goblin/kobold glowing eyes in the dark
Added liquid/ramp arrow toggles to adv mode
Announced when somebody pushes past you and cancels your action
Made people stop moving when you talk to them (if they aren't fighting)
Added shared items to wrestling interface so you can struggle for possession without using inventory screen
Fixed audio for snow/mud footsteps
Added buttons so ramps can be used with hatches
Separated adv/fort volume settings
Fixed jump tooltip
Stopped adventurers from starting in pits if other sites are available
Stopped rbut from quitting out of character creation
Removed adventure mode feature discovery announcements
Updated more classic tiles and brought back cursors
Dye vs profession coloration toggleable in both modes
Stopped migrant families with negative age younger siblings in young worlds
Removed case sensitivity from unit filters
Fixed a crash from subtabbing to certain buildings
Made help close button act consistently when help is minimized
Fixed bug where syndrome would target too few tissues
Fixed issue with occasional infinite loop on population placement
Fixed bug where many priests would move to different homes after world generation
Fixed crash involving river audio polling
Started adding tutorial (camera, movement, menu options, popups for many menus)
Menu sounds during character creation and the adventure log
Improved river and campfire audio loops
Can click on portrait for status
Hive no longer looks like clothing
Made string display more compatible with fan translations
Made threading more stable
Fixed modding crash involving creature variations
Audio crash fixed
Update to bin/barrel container graphics so they show their contents in more detail
Added tracking symbols (shift + K for now)
Added classic glyphs (still need to work on screen layout)
Fixed Linux crash-on-exit
Better respected caste population ratios
Added more information to crash logs
Fixed command line world generation
Fix for recent audio crash
Palettized wieldables and wearables for dwarves/humans/elves/goblins/kobolds
Graphical left/right hand distinction on wieldables
Child/baby images for humans/elves/goblins/kobolds
Visible soldiers/groups on world map in adventure mode
Adventure mode sound indicators in unseen areas
Ability to assume identity in adventure mode
Can view wounds in dwarf mode arena without diagnosis
Your adventurer can ride and push minecarts, use levers, bash down locked doors and hatches, topple statues
You can now use wells in towns
Adventure music plays based on context
Full personality customization available in adventure character creation
A few Linux audio crashes fixed
Composing poems, music, dances, and writing things down is back in
Wrestle button now handles wrestling
Encumbrance is visible in inventory screen and there are a few alert levels for being over-encumbered
Speed is visible in the movement options
Indicators for ongoing movement, attacks, and dodges during player's turn in combat
Throwing/shooting crash fixed
Fixed input/display issues in kitchen menu
Handled several issues with gifting pets
Certain goblin torsos weren't being displayed
Butchering and crafting is now in
Abilities menu! Raise the dead if you learn the secrets, pet animals, spit, breathe fire and use other special powers in mods or as an arena-controlled creature/undead
Left click to move to distant tiles
Interaction-given syndrome tracking/timing improved
NPCs should run and sleep again
Added the trade/barter/demand conversation menu
Sites without tables in their stockpile get emergency tables for their shops for now
Printed tabletop items on tables, and stopped many other building items from printing on top of creatures
Sound off init option should work in adventure mode now
Adventurers are no longer unaware of their own name
Adventurers should no longer be sprinting/walking/etc forever when retired into a fort
Fixes that linux crash on the trainer menu again
Makes liquids/powders not spill out of containers on unretire
Right click menu has option to move more than one tile
Npc sheets no longer give away their names unless you know them
Cleaned up an intermittent crash from playing multiple adventure worlds
Fixed crash from some old adventurers
Stopped lockpicking menu from popping up until that's ready
Fixed cave adaptation
Optimization for loading speed with regards to flow events
Restricted some actions like bookkeeping from happening outside fort mode
Centered display of some wide-bodied creatures (some bears, anaconda, python, some animal people
Fixed region map scrolling crash
Crash fix related to multithreading