A Big Patch for GRAVEN is Live!
Greetings, everyone!
We hope you keep to the Parallel Path, the development team is certainly doing their best not to stray - a single day has passed since the first patch to GRAVEN was published, and here we are with another update, with even more significant fixes and improvements than the last. We hope this will brighten your day and you will be able to spend a pleasant weekend enjoying the game!
Highlights of the patch are balancing changes to the stamina system, the addition of NPCs that will fully heal you in each hub and gold pickups after player death, not to mention fixing various bugs that could have blocked your progress through the game. Full change log is available below.
We cannot stress this enough - please, keep sending your feedback, suggestions and bug reports if you wish to help us make the game better. We also keep an updated list of known issues here, with tips that might help you should you encounter some of the as yet unsolved bugs.
And if you enjoy the game, don't forget to leave a positive review here on Steam!
Full Change Log:
Added gold pickups from player death equal to the gold lost penalty
Stamina increase of 20%, 0.3 second reduction to time before stamina starts regenerating, 14% increase to stamina regen speed. Nerfed death penalty on easier difficulties. Small buff to Mighty Kick damage, knockback.
Stamina regen buff when drinking health potion.
Add difficulty based stamina consumption modifier
Added full refill of health, mana, stamina from a NPC in each HUB once per a session
Fixed Camera Intensity Setting to affect both camera shakes and camera animations
Improvements to the multiplayer lobby system
Fixed the boat ride sequence not teleporting players in MP
Fixed issues with quest items in multiplayer crashes
Fixed Hub3 Nebula blocker
Failsafe to keep Hub 2 boss from clipping through floor
Removed unnecessary foliage in intro boat ride
Crystal failsafe for generator puzzle in Grimwine's Manor
Fix for battery not falling in Grimwine's Manor
Black House Bog quest update fixes
Fixed a lot of errant decals in Oasis of the Magi
Fixed Dihedral Deacon can get stuck if they die under discharge and want to throw their spear on death
Fixed hardwood barrier save resuming issues
Fixed immolation occuring on the wrong enemies
Add new Equalizing Potion VFX
Fixes for German and Russian causing issues in multiple menus.
Add ini values for consuming stamina, not playing low stamina sound, various PP effects, and disabling of the enemy cleanup system
Reduced overall volume of the low stamina panting
Fixed for discharge light and waterfall odd material visuals
Fixed various lighting issues
Fixed various 3D item viewer artifacts
Fixed being able to immolate the final boss
Fixed Fire VFX on the Dihedral Deacon
Fixed various menu navigation issues
Fixed Cleric AI function having a wonky z axis value for detecting allies