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Wednesday, February 5, 2025 7:31:33 PM

8 Player Lobbies, Speed Increase and More!

Hey Everyone!
We've got some very exciting changes for Labyrinthine. They are as follows:

Support for up to 8 players in a lobby (this may cause some issues on lower end hardware)
Moderately increased speed for both players and monsters
Higher intensity on the flashlight
FOV slider has been added to the options
Lighting has been improved in both Chapter 4 and the Case Files
Reworked the jump animation to feel smoother and removed the "stutter" when jumping

We're excited to see what players think! So far our private and public playtesters have loved the changes. We're hopeful that it's going to be welcomed by the larger Labyrinthine community. For the sake of balance, items will still be 5 per lobby backpack. This is to prevent players from creating a larger lobby and then taking in 10 items, even if there are only 3 players in the lobby.
Alongside that, we also have the following fixes:

Various performance tweaks for players
Performance tweaks for monster navigation in the case files
Fixed a rare issue that made the mines casefile in-completable due to a disconnect pathway
Fixed player's shadow settings not updating for the flashlight if the quality was changed mid-game
Fixed a rare issue that could cause a connection error when joining a lobby
Fixed an area where you could get stuck at the start of Chapter 1
Fixed an error in localisation where it said "press" instead of "hold"