7.35b Gameplay Patch
Patch 7.35b is out now. You can check the notes here.
Over the last few days we've also addressed several gameplay issues:
Fixed tabbing through selections being in creation order, rather than reverse creation order
Fixed the combat log not displaying instances of damage that occurred on the same frame from the same source to the same target
Fixed Block of Cheese not entering cooldown when receiving damage
Fixed Parasma going on cooldown when denying
Fixed Granite Golem's Granite Aura not correctly adjusting health when removed
Fixed Batrider's Sticky Napalm applying damage from Mage Slayer
Fixed Centaur Warrunner keeping the Work Horse ability after selling Aghanim's Scepter
Fixed Centaur Warrunner's Hitch A Ride ability being in the wrong slot if applying Aghanim's Blessing
Fixed Medusa having any damage shield making Dagger items unmuteable
Fixed Meepo's Earthbind talent not giving the intended 2.5s cooldown reduction
Fixed Meepo levelling Divided We Stand on a clone not giving Meepo the correct stats
Fixed Muerta's Dead Shot interrupting some movement abilities on units that are debuff immune
Fixed enemies being able to see Slardar's Bash of the Deep modifier stack count changing when he's hidden in the Fog of War
Fixed Storm Spirit's Attack Range when Overloaded talent not working correctly with Aghanim's Shard
Fixed Vengeful Spirit's Nether Swap barrier not being refreshable
Fixed Viper's break particles being shown incorrectly
Fixed Wraith King's Skeletons following invisible units
Fixed inconsistencies in Spell Amplification/Damage tooltips