7.34d Gameplay Patch
Patch 7.34d is out now. You can check the notes here.
Over the last few days we've addressed several gameplay issues:
Fixed an area above the Radiant fountain that heroes could get stuck in
Fixed Player Perspective not sometimes working correctly when spectating
Fixed several issues with Illusions and hotkeys and control groups
Fixed Quick Attack not working correctly when clicking on the top bar of the HUD
Fixed clicking the Lotus Pool multiple times in quick succession interrupting the channeling of the lotus pool
Fixed inconsistent channel bar updates when interacting with the Lotus Pool
Fixed Scan button not showing remaining charges if it is not full
Fixed the cooldown of duplicate items in inventory like Faerie Fire sometimes getting stuck.
Fixed Twin Gates particle effects sometimes revealing usage to the enemy by playing a particle on the last known hero position
Fixed Blade Mail not working correctly on Nyx Assassin
Fixed Lotus Orb reflect interaction with Channeled spells if it was applied by an ally
Fixed Specialist Array applying bonus Crackshot damage when there is only one target
Fixed Giant's Ring effects being visible to enemies when the wearer is invisible. Added a debuff icon when receiving damage from an enemy Giant's Ring
Fixed using Eul's Scepter on a Debuff Immune unit leading them to get stuck
Fixed Arc Warden Tempest Double not preserving both charges of Hand of Midas when re-summoned
Fixed Arc Warden Tempest Double receiving experience from creeps denied by enemies
Fixed Bounty Hunter Friendly Shadow Shard upgrade costing too much mana
Fixed Dawnbreaker Starbreaker not putting Harpoon on cooldown whereas it did for Echo Sabre
Fixed Dawnbreaker Solar Guardian sometimes getting cancelled if the target ally goes out of world
Fixed Death Prophet fear interrupting channeling spells through Debuff Immunity
Fixed Ember Spirit only able to cast Sleight of Fist to the right side while traveling in Fire Remnant
Fixed Enchantress Little Friends not being blocked by Linkens Sphere
Fixed Invoker's EMP shard effect ignoring collisions and allowing to get units stuck to each other
Fixed Kunkka Torrent overriding the target's animations, even if they are debuff immune
Fixed Lich Chain Frost On Death talent display on HUD - the buff icon will now only display when you have the talent, and now has a tooltip
Fixed Lone Druid Spirit Bear Owner not being able to disassemble items on the Bear
Fixed the interaction of Luna's Aghanim's Shard with Silver Edge and Shadow Blade.
Fixed Mars Spear of Mars skewering Lone Druid's Spirit Bear
Fixed a crash caused by Monkey King mischief which occured when revealing a Monkey King Tree Disguise along with other units at same time
Fixed Monkey King Level 25 Jingu Mastery required hits talent not applying to summoned soldiers
Fixed Monkey King Wukong's Command Aghanim's Scepter upgrade not working when Fur Army is off cooldown
Fixed Muerta Parting Shot's target's physical form being able to act if it receives debuff immunity
Fixed Puck Dream Coil being affected by Status Resistance
Fixed Puck Dream Coil effect being removed early if an enemy was affected by two separate dream coils
Fixed Queen of Pain Sonic Wave damage not being applied fully if cast on a target affected by Pulverize
Fixed Queen of Pain Sonic Wave sometimes dealing an extra instance of damage, and incorrectly rounding when duration is affected by Status Resistance
Fixed Sand King Sand Storm Blind/Slow effect staying in the location of the initial cast instead of moving
Fixed Slark Pounce applying to Lone Druid's Spirit Bear
Fixed Templar Assassin sometimes getting stuck in Meld invisibility if the attack target was destroyed
Fixed Treant Protector losing Nature's Guise buff when taking damage while walking on Nature's Grasp. Now has same behavior as when walking in trees
Fixed Troll Warlord being sometimes being controllable during Battle Trance
Fixed Vengeful Spirit receiving Fountain Invulnerability if she swaps places with her Aghanim's Scepter illusion outside of the Fountain
Fixed the interaction of Vengeful Spirit's Magic Missile shard with Refreshing and Reflection
Fixed Warlock Chaotic Offering Aghanims Scepter upgrade creating golems with non-reduced stats if Warlock moves his scepter into the backpack mid-cast
Fixed Shard sometimes causing Weaver Shukuchi invisibility to be dispelled, in particular with the Level 25 +1 Geminate Attack talent
Fixed Windrunner sometimes canceling attacks when casting windrun after Focus Fire with Aghanim's Scepter
Fixing Wraith King getting bombarded with "Can't Attack" messages if one of his skeletons gets disarmed
Fixed Zeus Lightning Hands being affected by dispels
Fixed Mirana Level 25 talent listing incorrect value for Starstorm bonus damage