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Wednesday, April 9, 2025 3:35:13 PM

3.1 “Sovereign” Update: Open Testing Starts Today 🛠️👑




Dear citizens of the Suzerainverse,
The excitement has been building, and we’re thrilled to announce that open community testing for the 3.1 “Sovereign” Update is now officially live! For the first time, we’re inviting everyone to test the upcoming PC version alongside the Mobile version. This marks a major milestone for us, and we couldn’t be more excited to bring you into the process earlier than ever before.
⚠️ Important:
This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.
Downloading this build will overwrite your existing saves. Please proceed only if you're comfortable with that! This means that while you're playing on the testing branch, you will NOT be able to access any existing saves. To keep playing old saves, you'll need to revert back to the main game branch.
Here’s how to access the build:
Steam:

Go to the Steam Library
Right Click on Suzerain, select "Properties"
Select "Beta"
Enter password "OpenSordishRizz1954"
Download testing build

Android:

Open Testing URL: https://play.google.com/apps/testing/com.torporgames.suzerain
Click on the link above
Follow the instructions on the web page

iOS:

Open Testing URL: https://testflight.apple.com/join/JJVbZWWJ
Click on the link above
Follow the instructions on the web page

We’ll be actively monitoring feedback, adjusting balancing, fixing bugs, and making changes throughout the open testing period. Thank you for being part of this journey. We can’t wait to hear what you think and work together to make 3.1 shine.
F.A.Q
1. Compatibility with Existing Save Games
The new 3.1 update is incompatible with older save games, due to significant changes in the game.
To continue existing stories without interruption, please switch to the legacy build. Here's how to access the legacy branch:
Open your Steam library.
Right-click on Suzerain and select "Properties."
Go to the "Betas" tab.
Enter the access code:
Select the legacy branch
Download and continue your story.
2. Reporting Bugs and Providing Feedback
Your feedback is invaluable to us. Please report any bugs or issues on our Discord Server in the 'testing-bug reports' channel.
Server link.
Bug report channel
Follow the reporting guidelines and provide comprehensive details, including reproduction steps, screenshots or videos, save files, and log files.
Note: We prioritize reports from Discord due to its integration with our internal tracking system. Reports from platforms like Reddit, Steam, or Forums might not receive immediate attention.
3. Rizia Update Availability on Switch
The team is currently prioritizing post-launch support for 3.1 on PC and Mobile. Stay tuned for updates for Nintendo Switch.
4. Issues with Save Loss and Steam Cloud
To prevent save file corruption, we strongly advise against save file editing.
If you're experiencing issues with disappearing saves, we recommend disabling the Steam Cloud feature for Suzerain temporarily, as we're currently addressing some rare conflicts with it.
💥v3.1 “Sovereign” Update Highlights


Patch 3.1.0 (09/04/2025)
Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.
Missing Content and WIP

Game balancing is a work in progress and needs more open testing data to fine-tune. (Please avoid cheating; it hurts balancing.)
Civil War ending and epilogue being worked on
The theocracy storyline is undergoing an expansion and polish pass
Some new policies and situations are missing
3.1 New achievements are missing and will be added close to full launch
Steam-rich presence content for the Kingdom of Rizia is missing
Missing some codex entries for misc orgs, If major ones are not there, report
Epic achievements are to be implemented in the future
Some new art might not be consistent, edits are WIP
Some new narrative support *reports, news, journal entries) is missing for new content such as decisions
Status effect implementation for old and new situations is missing and WIP
Certain codex entries are works in progress and might have inconsistencies

Common Features
Features

Prologue skip feature
Skip read dialogue text option (applies to read texts now onwards)
Archetype selection feature (Only Anton Archetypes until next story)
Added font size setting
Torpor Games Account system (Necropolis)
Added social links to the main menu
Torpor Games Analytics
Torpor Account Cloud save sync (available for up to 5 saved files cross-platform)
Torpor Account achievement sync with stores (Steam, GOG, etc)
New story selection user interface
New summary screen user interface
Turned collectibles to achievements
Playable characters now display prior player customization
News panel articles are now expandable/minimizable

Content

Added a few new shared codex articles

Technical

Optimization pass and improvements to performance
Addressed some memory leaks
Optimizations for players with many save files
Cloud sync can now be synced for all files, and the total file count has increased to 5
Unified displayed date/time formatting

Art

Added portrait for President Nines

Bug Fixes and Polish

Over 400 typos and grammatical errors fixed across both stories

Kingdom of Rizia DLC
Features

Guided war tutorial
Resource modifier tooltips have been improved
Armed forces production tutorial
Armed forces panel improved and updated
Royal Decrees panel overhaul and improvements

Content

Added turn 11
Added 9 new scenes
Added more than 45 new decrees
Heavily overhauled and reworked three scenes
Edited and improved more than 20 scenes
More than 40 new decisions added
Added several micro-decree feedback scenes
Added three new bills
Heavily expanded reform, absolutist, and theocratic content
Expanded on Rusty Montoro's character and story, including new RRG nationalization options and greater benefits of being allied
Introduced Adarfo Sotelato's character and added new interactions
Introduced Wruhec's Guardians captain and added new interactions and possibilities
Added new epilogue branches
New abdication content, including the expansion of the "Comrade Romus" path
New feedback related to succession decision
Added new war objectives and decisions
Added new codex entries for new characters

Art

Added 7 new portraits
Added 3 new collectibles
Added rocket strike token and animation
Added air support animation
Added independent Zille token
Added independent Zille flag
Polished war tile alignments

Audio

Added music to all new scenes

Design & Balancing

Fully reworked and balanced all core authority, energy, budget resources
Added more than 20 new modifiers and rebalanced existing ones
Added fighters and bomber units, added relevant factories, and made updates
Expanded religious sects design and impact
Added design for Pales reperations and reconstruction
Expanded the stratocracy sub-path
Increased costs for Intermerkopum founding or convincing nations
Split GRACE and Rumburg trade modifiers
Several previously open paths were blocked based on other negative events in the story
Rebalanced Zille-related costs
Reworked Zille-related calculations and increased challenge
Introduced a new late-game sabotage crisis event
Improved and updated power projection calculation with new content
Added more dynamic changes to war resistance, war support, and others
Reworked old provincial unrest into a new unified revolt system
Improved pro-business leaning design
Made Plavo and Sallabes sanctuary constructions floating post turn 1 scene
Improved and expanded tourism design
Redesigned MITZ and Intermerkopum impacts based on late-game events
Reworked and redesigned national destabilization storyline
Increased weight and importance of Prologue choices for Crown Prince governance
Added reform strength and radicalism system
Added early negative outcomes to certain situations and variables
Pushed modifier mauluses to after turn 1
Redesigned Derdian missiles and added bespoke content
Reworked and connected Wehlen trade more with design components
Introduced dynamic maximum resource caps
Added dynamic changes to new modifiers, such as income tax
Expanded the negative effects of the Energy Crisis
Adjusted the cost and rewards of more than a dozen decisions
Heavily reworked global image, living standards, business growth, human rights, religious group relations, house relations, and several other key integers
Expanded drugs and crime design and influence

Bug Fixes and Polish

Over 150 high and medium bugs and issues were fixed over internal and closed testing (Hats off to our heroes!)
Over 300 typos and grammatical errors fixed

Republic of Sordland
Features

Added New Economy Stability Graph with timeline
Added New Economy Stability Indicator

Content

Added term end budget result decision
Added new economic crisis dynamic danger threshold
Made minor dialogue fixes and improvements
Added minor shortcuts to some turn 3 dialogues

Art

Added portraits for Herbert Krull, Ishval Ersen, Phelix Bron
Recolored portrait for Artor S. Wisci

Design & Balancing

Updated term budget costs and increases
Made balancing improvements to planned vs market integers
Added dynamic privatization incomes to welfare
Adjusted great recovery balancing to be more difficult
Reduced starting economy slightly
Rebalanced nationalization and privatization rewards

Mobile Divergence

Added new freemium balancing
Added turn 11 cost for Rizia DLC
Made several interface and interaction fixes
New collectible achievements missing XP and SP rewards
Push notification images updated
Increased audio quality of sound effects