3.1.0 Build 129 Released
Dear citizens of the Suzerainverse,
Our second open testing update launching right now. We have some focus testing requests for you listed below.
⚠️ Important:
This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.
Patch 3.1.0 Build 129 (23/04/2025)
Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.
Missing Content and WIP
Game balancing is a work in progress and needs more open testing data to fine-tune. (Please avoid cheating; it hurts balancing.)
The theocracy storyline is undergoing an expansion and polish pass
Some new policies and situations are missing
3.1 New achievements are missing and will be added close to full launch
Steam-rich presence content for the Kingdom of Rizia is missing
Epic achievements are to be implemented in the future
XP on Prologue is showing wrongly, its designed for mobile only
Some new art might not be consistent, edits are WIP
Some new narrative support *reports, news, journal entries) is missing for new content such as decisions
Status effect implementation for old and new situations is missing and WIP
Please Help Focus-Test Below Points
National Destabilization scene and balancing, how to end it, and not
Please trigger houses in late game and see if they coup you
Dynamic Sanctuary construction delays & rewards
Restoration & Reparation content impact
Rusty Loans repayment clarity & relationship effects
Ease vs. challenge of satisfying religious groups, new religious decrees
ROG/RRG design changes and impact of balancing
Stratocracy path narrative & quick-win polish
Tourism campaign & Stock Exchange decision outcomes
Common
Bug Fixes and Polish
Fixed issue with map sometimes not loading when skip dialogue text is on
Fixed resolution settings when moving between different screens and supported resolutions
Kingdom of Rizia DLC
Content
Added narrative support for religious group decisions
Added some welfare policies and situations
Expanded turn 11 theocracy speech
Reworked Derdia and Lespia pipeline agreements
Added GRACE token for Pales
Added more religious choice options to turn 11 final address
Added journal entries and newspapers articles to turn 10 talk with prime minister scene
Added choice options to Turn 1 religion briefing
Added correct faction status to Sordland token according to transferred save
Design & Balancing
Increased starting budget by 1
Increased authority resource gain of crown prince focus by 1
Increased starting energy by 1
Reduced authority modifier gain of crown prince focus by 1
Updated Zille Referendum threshold
Increased authority cap to 15
Changed triggers of some resource modifiers
Rebalanced several decrees
Lowered storage and curtailment thresholds
Added air cooldowns to Terador airbase expansion decree
Bug Fixes and Polish
Fixed duplicate fuel subsidies energy modifier
Fixed wrong connections for HOD panel
Fixed Lucita appearing at birthday despite being jailed
Fixed early game Rusty relations bug
Fixed missing new industries boost for living standards
Fixed wrong Governor for Pales after annexation
Fixed several wrong Budget checks
Fixed text-related bugs in multiple scenes
Fixed wrong public infrastructure improvement report trigger
Fixed issue with war objective completion state
Fixed issue with some battle states when loading non-starting phases in war
Bombed units can no longer be air supported
Prevented saving when Rizian army panel is showing
Changed origin dot visuals for supply lines
Fixed issue with captured city count evaluation order
Fixed issue with naval invasion tile blockades
Fixed issues with enemy support logic during phase battle setup
Fixed issue with coastal artillery effects sometimes not being applied
Fixed missing Rumburgian trade in trade volume calculation
Fixed wrong text of tourism income modifier
Fixed some spelling mistakes
Republic of Sordland
Design & Balancing
Increased starting economy by 1
Bug Fixes and Polish
Changed historical econ numbers slightly
Fixed some new text formatting
Minor lore edits to Codex
Fixed wrong tax cost display text