2025.1.1 Yama 4
Dear captains,
There is a new patch available for version 2025.1.1.
Localization:
- Russian localization update by Hard.
UI:
- Fix: In some languages, AOB, distance, and velocity values were missing from the subtitles when an officer used the periscope and reported them to the TDC operator.
- Fix: Most languages incorrectly referenced torpedo loading instead of mine loading in the tooltip on an officer’s portrait during mine-loading operations.
- Fix: After minimizing campaign objectives on the map, their names were not correctly translated in the tooltip displayed on their icons.
- Fix: Lines plotted between two ports could not be removed using the eraser tool on the map.
- Fix: The TAB menu could remain visible after releasing the TAB key, if for example the UI was quickly disabled using a hotkey during the menu’s fade-in animation.
AI:
- Fix: Resolved the most common (and possibly only) cause of ships in a convoy moving in circles, if their route passed close to land.
Graphics:
- Fix: Sunlight could sometimes shine directly into submarine pens without casting shadows.
Missions:
- Fix: The tutorial continuation prompt no longer appears if the skipper dies during the last assignment and no new assignments can begin until a new skipper is promoted.
Simulation:
- Fix: NPC ships will no longer continue moving if their center of mass shifts forward and their propellers are lifted out of the water.
Crew:
- The controlled officer no longer verbally confirms taking over a station in first-person view when using a manually operable device.
General:
- Periscopes can now be rotated twice as fast in manual mode; binoculars rotate even faster, with additional tuning for smoother control.
- Damaging port structures is no longer considered a hostile act, while defending the port from an enemy attack, as it was easy to damage it by accident.
- Fix: Resolved an issue that could prevent the periscope from being usable in first-person view.
- Fix: Resolved a bug where 100 units of fuel without an icon could appear in the left-side storage window.
- Fix: If an officer was firing the AA gun at an aircraft while an engineer was repairing it, the engineer could incorrectly be credited for shooting down the plane.
- Fix: Additonal encounters realism setting wasn't correctly stored in save files and could change mid-campaign, if it was adjusted in a different playthrough.
- Fix: Resolved an issue that could sometimes make it harder to pass through a hatch in FPP, because the passage was being interrupted.
- Fix: Creating a new shift for sailors without giving it a name could cause various issues.
- Fix: Various other technical fixes and improvements based on log files from submitted bug reports.
Yours,
DWS