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Monday, August 12, 2024 2:12:55 PM

2024.1 Patch 6

Dear captains,
There is a new patch ready for version 2024.1.
Localization:
- Portuguese localization update by AlexShuma.
- Russian localization update by Hard.
- Japanese localization update by かねのもうじゃ.
- Ukrainian localization update by vovanvoks.
Missions:
- Fix: Escort duty assignments weren't being generated in many languages aside from English.
- Fix: Norwegian campaign assignments were considered as non-routine and it was hard to complete it within the time limit, if a routine mission style was selected when a new campaign was created.
Crew:
- Fix: Issue with an officer not being selectable, because he was participating in an event that was already ended. This fix will repair this situation in an existing game states.
- Fix: "Merchant" personal skill now works differently when the game is running in a captain-only mode. It's no longer a requirement to initiate a dialogue with that officer in such a case - it's enough to have him in the crew.
- Fix: Officers were stopping to work on the navigator's station when any ships were nearby. It was changed to work in a following way: 1. officers stop to work at the navigator's station when U-boat is in a known location, since navigation quality doesn't fall in such a case, 2. navigation quality work is considered slightly less profitable during an alarm.
Audio:
- Fix (regression): Ambient sounds were too quiet in the hydrophone.
Graphics:
- Minor updates to port textures.
UI:
- Fix: Energy bars of regular sailors are no longer displayed during external interactions, for example when a merchant ship is being inspected, since this mechanic is relevant only to officers.
General:
- Fix: It was possible for the time to permanently slow down during tutorial, if a game state was saved at a certain time. This fix will repair this situation in existing game states. Please report that to us, if some variant of this problem would persist, but so far it was fixed in all reports that we've received.
- Fix: Keyboard shortcuts for switching between the section view and the outer view weren't working in an upgrade mode. This made it not possible to switch views in this mode, when "Scroll between view modes" setting was disabled.
- Fix: Resolved some issues with trade UI not working.
- Fix: When a keyboard shortcut for binoculars view was pressed and during the view transition, a dialogue with port officer was initiated, the officer could end up in an incorrect state and it wasn't possible to control him in FPP.
- Fix: Most likely resolved all cases of disappearing UI elements in a section view and an external view.
- Fix: If the game was running with disabled contacts on the map and at that point another game state was loaded with enabled contacts on the map, the fog of war would remain uncovered inside the sight circle. This problem was also happening the other way around.
Yours,
DWS