2.00.73462 - Darkest Dungeon II - Kingdoms Coming_in_Hot Release
We are going to be pushing builds to our coming_in_hot branch again starting today as we roll into some features/changes that were done during our release candidate lock out. As always we like to let these builds soak on these public beta branches as we continue to work on the localization and other stability issues.
We encourage players who want to help test these changes and provide feedback to switch to either the "coming_in_hot" beta branch on Steam. Your save will carry over when you switch to that branch.
Note: We always recommend making a backup of your save file before switching branches!
Beastmen
Alpha Rot Claw: fixed an issue with it having skills that will never be revealed in the Academic View
Alpha Rot Claw: fixed an issue with Thundering Hooves applying Taunt to the target
INHUMAN BONDAGE DLC
Abomination
Fixed the color of the stress heal on the Unchained's version of Transform / Transform+ to match other stress heals
SPOILERS
Confession 5 Boss
Fixed an issue with the Abomination's Spectre not properly clearing if the Abomination was slain
Misc Fixes
Updated Pip Highlighting Logic on Character Sheets and Crossroads UI to more accurately display enemy targeting and hero position preference based on skill selection
Added Black Light Lantern to Kingdoms inn shop table after visiting the Catacombs
Misc. typo fixes
Note: This build may have introduced new missing strings that we are in the process of localizing.