1.2.0 Güncellemesi artık yayında!
The 1.2.0 update has been migrated from the beta to the live channel! Here's what's new:
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Additional cinematic segments have been added. Nadia's journey through the void continues to take shape, as well the consequences that may result...
All boss battles have been revised to allow for additional player strategies. WingTrail attack is now more effective against boss weak points.
Damage to boss thrusters and engines will now cause disruption in the jetwash to allow for additional player maneuvering without penalty. Players will still need to mind the flames, obviously!
Infinite continues now available. For players who want a more contemporary approach without changing difficulty; When enabled, if a player exhausts all their lives during a run, they will have their current score reset, but can return to the current stage via the continue button in the main menu. If players disable this option, they will receive additional modulus points for restarting.
Added additional information to emphasize roguelite elements. You'll see small reminders peppered throughout. And remember to use your loadout screen between stages!
Ending credits for NewGame+ updated. Worth another watch if you've seen it already!
Alternate final battle and credits music for Rogueflite+ mode. Call it the 'Dramatic Bout' version...
Various cinematic updates and improvements. IYKNK.
Additional tweaks and QoL updates. Basically fixes for little things that don't really need individual mention.
‘Late hits’ from the AirSpike enemy type in stage 2 have been fixed. This should ease some folks' frustration!
Deployed enemies from bosses are also more likely to be destroyed when the boss begins its death throes. You should still remain on your guard, however, as the occasional straggler might get through!
Additional Bonus Livery added, with multiple color variations. Because why not?