1.13.112 - hotfixes
1.13.112 - hotfixes
Fixed Sanguine star flickering with low amount of enemies
Fixed Splasher weapon hitbox
Fixed error selecting Beginning arcana with Mr S
Fixed collecting a vacuum as Genevieve dies on first stage of Foscari Adventure causes them to stop gaining XP
Added DLC loading translations, general Loc improvements
Fixed Falcon Fire firing rapidly if it started firing while no enemies were in range of primary fire
Fixed error selecting Beginning Arcana with Shanoa
Fixed missing Nathan description
Blocking speed toggle button when Alt is being pressed so people don't speed up when they Alt+Tab
Translation fixes
Fixed third evolution Emerald DLC weapons not effected by Arcana X - Beginning
Fixed Adventure Foscari : Arcana XX not working (level : tides of the foscari)
Set up navigation between OK button and button to help link on accounts error pop-up
Fixed Hyperion Bazooka Chinese loc issue
Fixed inconsistent name for Report! in French
Fixed uncapitalized Tiny Bridge in Portuguese (BR) and Turkish
Fixed when unlocking Tech during gameplay, its name does not fit the screen in portrait orientation
Fixed closing the pause menu with hidden pickup icons resets the setting to 'Show Pickups'
Fixed Megalo Dracula not receiving stats on levelup
Fixed clovers and frozen souls never being picked up by main character followers if sent to them or vacuumed by them
Fixed John Morris selection screen sprites
Fixed chests with dual characters at some points only awards chests to the secondary character
Fixed Emerald Diorama secrets icons
Fixed missing text on unlocks menu
Added attack animations to all versions of Jonathan
Fixed Maruto can get Eskiziburr again after evolving it
Fixed Gekkabijin translation issues
Added EME weapons to Super Candybox Turbo II
Fixed enemy speed scaling on Ice Age Adventure
Fixed Imakoo gains bonus recovery instead of bonus might when triggering showstopper
A big thank you to our Release, QA and Community teams
If you appreciate all the updates we're making for Vampire Survivors and would like to somewhat "pay" for the free updates, please just consider sending a thank you note specifically to our Release, QA and marketing teams.
We usually just want to deliver fun stuff to you and don't want to bother you with technical stuff or the bumps in the road we hit to get there, but I feel like there is this invisible but fundamental part of making a game that deserves to be mentioned and praised more often.
We're still a very small team, a lot of us still at our first experience with this level of success and game distribution. But while we have great support from the account managers and support staff from the different platforms, we have to deal with the same systems and release pipelines that are usually meant for much bigger publishers.
When making any release, even for a small hotfix patch like this one, our release team actually has to test the game across 15 different platforms, prepare a grand total of 78 Release packages (every DLC counts as a separate package), deal with different policies on every platform and ever-changing requirements about game engines and platforms SDKs.
And so, while everyone at poncle is doing outstanding work, I wanted to take the opportunity to put the spotlight on Izzi, Guru, Hazel, Kerri and Lucy for their continued hard work behind the scenes. Without Izzi, Guru and Hazel ensuring our updates are to a high standard and roll out smoothly, and Kerri and Lucy making sure our community feels listened to and have the latest info, we wouldn't have been able to keep Vampire Survivors alive for so long.