logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Demons of Asteborg

Thursday, September 2, 2021 2:50:16 PM

1.1 update

Dear Asteborgians,
We've been watching you play and we've been reading your feedback since the release at the beginning of August and here we are at the end of the month, patching things up in this 1.1 version ! A big thanks to the community for helping us out making these changes and to all the players really.
The update addresses some difficulty adjustments and includes bugfixes. This 1.1 version also adds achievements and new graphic options to fix screen tearing or lag which could appear on some devices. A macOS version is coming and should be ready to launch in the following days.
Please read our kickstarter update if you have been involved with it or if you are waiting for your physical copy.

Changelog

added: Emulation menu directly accessible from game
added: sync mode configuration
added: vsync configuration
added: Emulation menu localization
added: Steam achievements
fixed: changing joypad configuration does not trigger random inputs
added: new Easy mode, the player has an unlimited number of lives and can no longer have a Game Over. When the player has no health left, he will reappear at the last checkpoint.
added: "Emulation" text for all languages
added: emulation options access in main menu + pause menu
added: secret in Castle
added: blocks in catacombs when player has the lost fragment
added: a "tutorial" is now displayed when the player encounters "ladders" for the first time
added: the game timer now takes into account the game time before a Game Over
added: Joelle Geoffroy in the credits
changed: some backers' names were not correct in credits
changed: Gareth is now closer to Bohort in Castle cinematic.
changed: changed a room in Swamp (T) that was sometimes considered unfair because of a swinging rope.
changed: fixed mistakes in the Portuguese language
changed: corrected some mistakes in the English language
changed: zombie tree health decreased
changed: toxic flower health decreased
changed: Big bone skeleton hands health decreased
changed: Big bone hand possessed charge attack sound effect added
changed: Noggle cannonball attack triggers automaticaly on evasion
changed: Noggle cannonball attack startup duration increased
changed: zombie cow speed increased
changed: Zadimus charge window duration increased
changed: Zadimus straight orb attack speed increased
changed: the back of Executioner does not hit while running
changed: rat hurtbox decreased
changed: raid attack hitbox arranged
changed: bonewheel hitbox increased
changed: removed Haystack references
changed: mod mantis to remove exploit
changed: sword combo are easier to perform
changed: removed spider nest
changed: cannot do damage to last phase kzorox with regular attacks anymore
changed: modified collision in Lucifer room E to avoid getting pushed in the wall
changed: changed Bors to Bohort in German translation
changed: improved dair hitboxes for Gareth and gareth ragnarok
changed: can now damage chests with down air
changed: improved down air damage
changed: reduced mp consumption from flamethrower (4 to 3)
changed: removed -100 coins malus on gameover (normal mode)
changed: improved Gareth F-air height size
changed: nerfed last room of Lucifer
changed: changed Eingange by Steuerung in Deutch translation
changed: modified self test / fast test to distinguish faulty SRAM but still valid saves
changed: self-test on SRAM only report error if saves are really damaged (ignore SRAM errors if still usable)
changed: updated SRAM / SAVE methods for safer operation (use data redundancy)
changed: disable SRAM warning/error message if already displaed (can be re-enable by using self-test)
changed: updated ROM header (v1.1)
fixed: sometimes when dying with Gareth in Castle, the player reappeared as Bohort, forcing the player to start the level from the beginning.
fixed: it happened that when quitting the game in Castle and then resuming the game, the player was Gareth instead of Bohort.
fixed: water movement in Village (P) that could make the player pass through walls
fixed: (Kraken Boss) the player was keeping his acceleration when he fell in the water, which caused a continuous fall when reappearing on the raft
fixed: Noggle health is now displayed at the start
fixed: Big bone hand catch same frame as being stunned invisibility fix
fixed: Big bone initial position
fixed: Zadimus orb being destroyed same frame as attacked crash fix
fixed: Zadimus vs bohort healthbar
fixed: Littlebone burried cancel
fixed: villager zombie hitbox
fixed: room K black water in village if coming from boulder room
fixed: french flag
fixed: pumpkin and fork crash
fixed: possible bug with Uther in mountain when player don't get all the bonuses in the room
fixed: some stranges collisions
fixed: italian translation
fixed: can now bounce on Mantis with down air + no more damage when player is behind Mantis when it charges
fixed: music now stops after every boss
fixed: fork now update its hitbox outscreen
fixed: removed Maria's ghost
fixed: disable Z80 on SRAM access to avoid possible sound driver corruption