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Wednesday, April 9, 2025 3:33:46 PM

1.1 Experimental Update v1.1.0.2

Hi Pioneers!
Hello again everyone, Today we have a big patch containing a lot of fixes that we have been preparing since release, this patch should hopefully improve the 1.1 experience for everyone
If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues
Given the amount of changes, there might be some new issues so please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day
And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual
See you all again soon <3
BUG FIXES

Fixed issues where mouse clicks in Photo Mode would trigger equipment in hand
Potential fix for scenarios where Blueprint Auto connections would sometimes not work in Multiplayer
Potential fix for issues with the vertical movement for the Decoupled Camera in Photo Mode
Fix crash for Clients in multiplayer when Host is using Sign holograms
Fixed issue where Hard Drive list in MAM would not activate its scroll box, making it impossible to select or research Hard Drives if the list was too long
Fixed snapping issue when snapping a Railway to a Buffer Stop
Fixed issue where MAM buttons would be “sticky” so their hover over menu would continue displaying and only close when you stopped hovering on them or hovered in another Category with the Mouse
Fixed new buildables not appearing in the Icon Library
Fixed bug where blueprint auto connection were playing a lot of snapping sound effects when auto connecting to an open-ended Railway junction
Fixed holograms not being able to be nudged when snapped to attachment points
Fixed snapping points in the bottom part of the Basic Shelf Unit
Fixed train tracks being able to be branched and create switches from the end of a Train Station or Freight Platform which would result in issues
Fixed issues when snapping the Personnel Elevator in Foundations
Fixed Photo Mode Poses and Pioneer Positioning Nudge affecting Vehicles and Hypertubes
Fixed Photo mode reset button not properly resetting Nudge and Rotation in some scenarios
Fixed issue where while in Dolly Mode and having Blend Camera ON the Zoom would move in steps instead of smoothly
Fixed bug where the front attachment point of Beams was moved to the back
Fix for Crash when joining as client while host has a Hologram active and protection against crashes like this in the future
Fixed bug where hostile creatures would lose hostility when using Photo Mode and entering the Decoupled Camera
Fixed rotation inconsistencies when building Conveyor Lifts
Fixed Train collision notice audio not playing
Fixed crash related to Splitter and Mergers in some scenarios
Fixed crash when loading a save caused by Railway Switches
Fixed incorrect player name tag in multiplayer when entering Decoupled Camera
Fixed Reversed Conveyor Lifts not splitting
Fixed Crash Sites respawning after being dismantled
Fixed visual artifacts on the Input/Output after dismantling a Splitter/Merger attached to a Conveyor Lift that is attached to a Floor hole

QUALITY OF LIFE

Increased distance for Blueprint Auto Connection Detection from 10m to 16m (2 foundations)
Blueprint auto connections for Pipes and Belts now detect connections that are on top of themselves (Just like train tracks)
Blueprint auto connections now prioritize the connection that is most aligned with themselves, instead of the closest connection
Added a new option to Hide HUD while inside of all Vehicles by pressing T on keyboard

PHOTO MODE

Improved UX by greying out options based on context
Moved Saturation, Contrast and Tint to affect the final image instead of being in the middle of the colour correction stack to provide a more intuitive and predictable experience
Reworked Tinting function to allow it to go through the whole colour spectrum
Added Tint Intensity Slider
Increased Decouple Max Range
Increased minimum possible value for Dolly Duration to prevent the camera from moving too fast
Increased maximum Dolly duration to 40 seconds (Previously 20 seconds)

CONTROLLER SUPPORT

Vertical Nudging is now available with Controller by holding R1/RB
Improvements the styling of Photo Mode UI for better focus visibility
Improved the Controller button prompts in Photo mode
Improved the Dolly Settings menu in Photo mode UI
Improved the controller detection and fallback to Keyboard when a Controller cannot be detected
Fixed vertical zoom sliders in the Map
Fixed focus loss issue when changing Colors/Icons in a Blueprint Designer and pressing the Back button
You can now press A/X while in the sliders in Photo mode to input numbers with keyboard
Fixed focus loss when opening the Show session ID with a controller
You can now properly enter text with a keyboard in the To-Do List while using a Controller
Fixed focus loss when changing resolution with a Controller
Adjusted button hold durations where applicable
Added Controller button hint for Chainsaw Mode Single/Area
Adjustments to the controller look sensitivity
Fixed focus loss on Character customization colour picker
Improved Controller scheme diagram on the Pause menu
Colour picker in Customizer presets should now work with controller
Fixed Snapping a Splitter/Merger to a Conveyor Lifts making a portion of the Conveyor Lift disappear

AUDIO

Added new track “Ode to the Elevator” Track to the Elevator Music
Fixed ADA messages that were missing voice lines