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cover-Darkest Dungeon II

Saturday, January 27, 2024 12:11:51 AM

1.04.58923- Darkest Dungeon II - Infernal Pursuits - Experimental Release


Important Note on this Experimental Release:

We encourage players who want to help test these changes and provide feedback to switch to the "coming_in_hot" beta branch . Your save will carry over when you switch to that branch.
IMPORTANT: Once you switch your branch you MUST stay there until we push the update to the retail branch for everyone. Due to the nature of these changes, if you attempt to switch back to the retail branch too early you will be unable to start or continue a new expedition. We always recommend making a backup of your save file!

Darkest Dungeon II - Infernal Pursuits

We’re kicking off 2024 with some long-anticipated hero balance work, new Lair Boss Trophies, and challenging new Infernal Flames!
Hero balance and path updating has been a longstanding community request, and we’re delighted to have the opportunity to dive in and begin that process. As of this patch, Highwayman and Grave Robber have been updated and refined using the learnings and improvements we’ve gained since our development journey started. We’ll give the same treatment to other heroes in future updates.
Also of note in this update are improvements to non-damaging skill critical hits, as well as gamepad improvements.
As always, we thank you for your support, and can’t wait to surprise you with what we have planned for 2024!
-The Red Hook Team
Trophies & Torches
New Trophies: A new Trophy can be found at each of the Lair bosses!

The Decimal System
The Safety of Slumber
The Undertow
The Rancid Feast

New Infernal Torches: 4 new Infernal Flames have been added for unlocking at the Altar of Hope. The total cost to unlock ALL Infernal Flames is unchanged, meaning if you’ve already fully unlocked all the Infernal Flames, all the new Flames will be available to you at the Valley Inn.

The Fragile Flame
The Killer’s Glow
The Star of the Chosen
The Bastard’s Beacon (DESPAIR WARNING: This one is brutal!)

Grave Robber
Wanderer
Wanderer has been updated to reflect its identity as an evasive, flexible counter-defense kit with a CRIT focus.

Absinthe and Absinthe+ healing threshold raised from 25% to 33%
Flashing Daggers DMG increased from 2-3 to 3-5
Flashing Daggers CRIT increased from 5% to 15%
Flashing Daggers+ DMG increased from 3-5 to 4-6
Flashing Daggers+ CRIT increased from 10% to 20%
Flashing Daggers and Flashing Daggers+ now ignore Dodge if the Grave Robber has Stealth
Glint in the Dark DMG increased from 4-6 to 4-7
Glint in the Dark+ DMG increased from 6-8 to 6-9
Lunge DMG adjusted from 4-8 to 5-8
Lunge+ DMG adjusted from 6-11 to 7-11
Lunge now applies a Knockback of 2 on CRIT
Lunge+ now applies a Knockback of 3 on CRIT
Pick to the Face CRIT increased from 10% to 15%
Pick to the Face+ CRIT increased from 15% to 20%
Pick to the Face+ DMG reduced from 4-10 to 4-9
Pick to the Face+ now removes all Block from the target on a successful CRIT
Pirouette no longer grants Dodge
Pirouette+ no longer grants Dodge+
Pirouette and Pirouette+ now also apply 1 Weak to the Grave Robber. This cannot be resisted.
Pirouette does not apply the Daze or Weak if the Grave Robber has Stealth
Pirouette+ instead applies the Daze and Weak to the targets if the Grave Robber has Stealth
Pirouette+ DMG increased from 6-8 to 6-9
Repartee+ CRIT buff has been moved to Deadeye Path
Repartee+ now applies a 3 round buff that grants a 50% chance of adding a Dodge token whenever attacks miss the Grave Robber. This is only applied if Repartee is used while the Grave Robber has Stealth.
Shadow Fade+ now grants a Strength token instead of a Speed token
Thrown Dagger DMG increased from 3-5 to 3-6
Thrown Dagger+ DMG increased from 4-7 to 4-8

Deadeye
The Deadeye Path has been updated to provide better tools for a back-rank-to-back-rank destroyer with a heavy emphasis on CRIT capabilities.

Path Seal description and details have been updated
Melee skills are no longer negatively impacted by this Path
Movement RES is no longer negatively impacted by this Path
Absinthe Dodge tokens reduced from 3 to 2
Absinthe+ Dodge+ tokens reduced from 3 to 2
Absinthe and Absinthe+ no longer grant a Speed token
Absinthe now grants a +4% CRIT bonus for the remainder of the current combat, stacking to a maximum bonus of +12%
Absinthe+ now grant a +6% CRIT bonus for the remainder of the current combat, stacking to a maximum bonus of +18%
Flashing Daggers and Flashing Daggers+ launch ranks changed from 2 3 4 to 3 4
Flashing Daggers and Flashing Daggers+ target ranks changed from 2+3 to 3+4
Flashing Daggers DMG increased from 2-4 to 3-5
Flashing Daggers CRIT increased from 10% to 20%
Flashing Daggers+ DMG increased from 4-6 to 4-7
Flashing Daggers+ CRIT increased from 15% to 30%
Thrown Dagger and Thrown Dagger+ launch ranks changed from 2 3 4 to 3 4
Thrown Dagger and Thrown Dagger+ no longer ignore Guard
Thrown Dagger DMG increased from 4-6 to 4-7
Thrown Dagger+ DMG increased from 5-8 to 5-9
Thrown Dagger+ CRIT reduced from 35% from 30%
Thrown Dagger+ now grants +2 SPD for 3 turns on CRIT
The version of Repartee+ that grants a CRIT buff when dodging is now exclusive to this Path

Nightsworn
The Nightsworn Path has been updated to provide a variety of Stealth-driven offense and counter-defense options.

Path Seal description and details have been updated
Maximum Health is no longer negatively impacted by this Path
Stealth no longer grants a blanket +50% DMG passive buff on this Path
Pirouette is no longer affected by this Path
Flashing Daggers DMG increased from 2-3 to 3-5
Flashing Daggers+ DMG increased from 3-5 to 4-6
Flashing Daggers and Flashing Daggers+ target ranks changed from 2+3 to 2+3+4
Flashing Daggers and Flashing Daggers+ now have a cooldown of 1
Flashing Daggers and Flashing Daggers+ can now only be used while the Grave Robber has Stealth
Flashing Daggers now removes the Grave Robber's remaining Stealth when used
Flashing Daggers+ now has a 50% chance to remove the Grave Robber's remaining Stealth when used
Lunge DMG reduced from 5-11 to 5-9
Lunge+ DMG reduced from 7-13 to 7-11
Lunge+ no longer ignores Block while Stealth
Lunge+ now has Execution 1
Lunge and Lunge+ receive +50% DMG while the Grave Robber has Stealth
Repartee has a new version that is exclusive to this Path
Repartee and Repartee+ now have a 3 turn cooldown
Repartee now grants 2 Taunt to a target ally. This Taunt cannot be resisted.
Repartee now applies a buff for 2 turns that grants the Grave Robber 1 Stealth on Turn Start
Repartee+ now grants 3 Taunt to a target ally. This Taunt cannot be resisted.
Repartee+ now applies a buff for 3 turns that grants the Grave Robber 1 Stealth on Turn Start
Repartee and Repartee+ will also remove any remaining Stealth at the end of the Grave Robber's turn for the duration of the buff
Thrown Dagger and Thrown Dagger+ no longer ignore Guard
Thrown Dagger and Thrown Dagger+ now ignore Taunt if the Grave Robber has Stealth

Venomdrop
The Venomdrop Path has been updated to better emphasize Blight-oriented interactions without significantly hampering ranged combat options.

Path Seal description and details have been updated
Ranged skills are no longer negatively impacted by this Path
Speed is no longer negatively impacted by this Path
Stealth no longer grants a blanket +2 Blight dealt passive buff on this Path
Absinthe no longer grants Dodge
Absinthe+ no longer grants Dodge+
Absinthe now removes all Blight
Absinthe+ now removes all DOTs
Absinthe and Absinthe+ healing threshold raised from 25% to 50%
Absinthe and Absinthe+ now provide 30% Blight RES for 3 rounds
Flashing Daggers DMG increased from 1-2 to 2-3
Flashing Daggers CRIT increased from 5% to 10%
Flashing Daggers now deals +2 Blight while the Grave Robber has Stealth
Flashing Daggers+ DMG increased from 2-4 to 3-4
Flashing Daggers+ CRIT increased from 10% to 15%
Flashing Daggers+ Blight reduced from 4 to 3
Flashing Daggers+ now deals +3 Blight while the Grave Robber has Stealth
Poison Dart and Poison Dart+ no longer benefit from Combo
Poison Dart Blight increased from 2 to 3
Poison Dart now deals +2 Blight while the Grave Robber has Stealth
Poison Dart+ now deals +3 Blight while the Grave Robber has Stealth
Shadow Fade+ duration of Blight RES Piercing increased from 1 turn to 2
Thrown Dagger and Thrown Dagger+ no longer ignore Guard
Thrown Dagger DMG increased from 2-4 to 3-5
Thrown Dagger+ DMG increased from 3-5 to 4-7
Thrown Dagger+ now applies Weak to targets with Blight

Trinkets

Foreclosure Notice: Removed applies Combo on hit while in rank 4 and removed gain Stealth on hit with Flashing Daggers. Added +20% DMG while in Stealth and added Shadow Fade effect to remove all negative tokens
His Rings: Complete rework. Now applies Combo to attackers when they miss, Pick To The Face Skills have +10% CRIT, Death of Night skills gain +2 Relic, +1 Bauble, and When hit: +1 Stress (15%)
Stiff Drink: Complete rework. Now applies Blight 1 on crit, +1 Blight Dealt while in Stealth, and Absinthe skills apply Blight 1

Highwayman
All Highwayman Paths have been updated to align with the style & philosophies used by more recent Hero Paths such as those seen on Vestal, Flagellant, Duelist, and Crusader.
Wanderer
Wanderer remains mostly the same with some needed value adjustments to strengthen its identity as a flexible damage dealer.

Double Cross+ now applies Combo
Double Tap+ CRIT increased from 5% to 10%
Grapeshot Blast launch ranks changed from 2 3 4 to 1 2 3 4
Grapeshot Blast DMG increased from 2-4 to 3-5
Highway Robbery and Highway Robbery+ now have a 5% CRIT chance
Highway Robbery and Highway Robbery+ now applies a -5% CRIT chance debuff to the target for 3 turns
Highway Robbery+ now grants +5% CRIT to the Highwayman for 3 turns
As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer require that the target have positive tokens
Pistol Shot+ DMG increased from 4-8 to 5-8
Point Blank Shot DMG decreased from 6-12 to 6-10
Take Aim and Take Aim+ no longer grant Dodge
Take Aim cooldown increased from 1 to 3
Take Aim+ cooldown increased from 1 to 2
Take Aim no longer removes all Blind
Take Aim now grants 2 CRIT tokens instead of 1
Wicked Slice+ Execution increased from 1 to 2

Rogue
The Rogue Path has been updated to reflect its identity as a front rank brawler.

Path Seal description and details have been updated
DMG is no longer affected by the Highwayman's current rank
Duelist's Advance and Duelist's Advance+ forward move increased from 1 to 2
Duelist's Advance now grants 1 Block
Duelist's Advance+ now grants 2 Block instead of 1 Dodge
Grapeshot Blast and Grapeshot Blast+ launch ranks changed from 1 2 3 to 1
Grapeshot Blast and Grapeshot Blast+ target ranks changed from 1+2 to 1+2+3
Grapeshot Blast and Grapeshot Blast+ now move the Highwayman back 1 on use
Grapeshot Blast DMG increased from 2-4 to 3-5
Point Blank Shot and Point Blank Shot+ no longer apply Combo
Point Blank Shot and Point Blank Shot+ no longer grant Riposte
Point Blank Shot and Point Blank Shot+ knockback increased from 1 to 2
Take Aim and Take Aim+ launch ranks changed from 1 2 3 4 to 1 2 3
Take Aim and Take Aim+ no longer grant CRIT or Dodge
Take Aim and Take Aim+ no longer remove Blind
Take Aim and Take Aim+ now grant 2 Riposte
Take Aim and Take Aim+ now increase Riposte DMG by 25% for 4 turns
Take Aim+ now grants 1 Riposte on Round Start for 3 turns
Wicked Slice and Wicked Slice+ launch ranks changed from 1 2 3 to 1 2
Wicked Slice and Wicked Slice+ now apply Combo

Sharpshot
The Sharpshot Path has been updated to provide better support for back line assaults.

Path Seal description and details have been updated
Ranged skills are no longer positively impacted by this Path
Melee skills are no longer negatively impacted by this Path
This Path no longer receives a SPD buff
Double Tap DMG decreased from 4-8 to 2-4
Double Tap+ DMG decreased from 6-9 to 3-5
Double Tap+ CRIT increased from 5% to 10%
Double Tap and Double Tap+ launch ranks changed from 2 3 to 2 3 4
Double Tap and Double Tap+ target ranks changed from 2 3 to 1 2 3
Double Tap and Double Tap+ no longer gain bonus DMG if the target has low health
Double Tap and Double Tap+ now have a cooldown of 1
Double Tap and Double Tap+ now move the Highwayman back 1
Double Tap and Double Tap+ now grant an extra action to use the Second Shot skill if the target survives the initial attack

Mastering Double Tap will also master Second Shot
Second Shot and Second Shot+ match the base DMG and CRIT values of Double Tap and Double Tap+ respectively
Second Shot and Second Shot+ can only be used against the same target as the Double Tap that preceded it
Second Shot and Second Shot+ launch and target ranks are 1 2 3 4
Second Shot and Second Shot+ will not activate if the original target is slain by Double Tap or is a corpse
Second Shot+ has the same Execution 1 value as Double Tap+
Second Shot+ applies Combo

Grapeshot Blast and Grapeshot Blast+ launch ranks changed from 2 3 4 to 3 4
Grapeshot Blast and Grapeshot Blast+ target ranks changed from 1+2 to 3+4
Grapeshot Blast and Grapeshot Blast+ no longer grant Strength
Grapeshot Blast DMG increased from 2-4 to 3-6
Grapeshot Blast CRIT increased from 5% to 10%
Grapeshot Blast+ DMG increased from 4-6 to 5-7
Grapeshot Blast+ CRIT increased from 10% to 15%
Pistol Shot and Pistol Shot+ launch ranks changed from 2 3 4 to 3 4
Pistol Shot DMG increased from 3-6 to 4-8
Pistol Shot+ DMG increased from 4-8 to 7-10
Point Blank Shot and Point Blank Shot+ no longer apply Combo
Point Blank Shot and Point Blank Shot+ now move the Highwayman back 2
Point Blank Shot+ now grants 1 Block

Yellowhand
The Yellowhand Path has been updated to better reflect its role as a flexible, Bleed-oriented disruptor.

Path Seal description and details have been updated
This Path no longer increases HP
Ranged skills are no longer negatively impacted by this Path
Melee skills no longer debuff Bleed RES
Double Cross and Double Cross+ removal of Block/Block+ before applying Vulnerable now exists on the skill directly instead of as a Path buff
Double Cross and Double Cross+ now ignore Block
Double Cross+ CRIT increased from 5% to 10%
Grapeshot Blast now applies a -10% Bleed RES debuff to all targets for 3 turns
Grapeshot Blast+ now applies a -15% Bleed RES debuff to all targets for 3 turns
Highway Robbery and Highway Robbery+ launch ranks changed from 2 3 4 to 1 2 3
Highway Robbery and Highway Robbery+ no longer steal an additional Positive token
Highway Robbery and Highway Robbery+ now apply -10% Debuff RES for 3 turns
Highway Robbery and Highway Robbery+ now have a 5% CRIT chance
Highway Robbery+ now provides the Highwayman with +10% Debuff RES for 3 turns
As Highway Robbery and Highway Robbery+ can now apply a debuff, they no longer require that the target have positive tokens
Wicked Slice and Wicked Slice+ launch ranks changed from 1 2 3 to 1 2
Wicked Slice and Wicked Slice+ target ranks changed from 1 2 to 1 2 3
Wicked Slice and Wicked Slice+ no longer have Execution 1
Wicked Slice DMG reduced from 4-8 to 4-7
Wicked Slice CRIT reduced from 15% to 10%
Wicked Slice+ DMG reduced from 6-9 to 5-9
Wicked Slice+ CRIT reduced from 20% to 15%
Wicked Slice and Wicked Slice+ now ignore Block if the target has Bleed
Wicked Slice+ ignores Guard

Trinkets

Cursed Coin: Highway Robbery skill effect changed from Gain 2 Riposte Tokens (50%) to Steal Regen. If Relics less than 100: -15% CRIT changed to If Relics less than 50: -10% CRIT
Rat Skull: Chance to gain Crit Token when first in turn order reduced from 66% to 33%. Removed Duelist’s Advance effect. Added Take Aim effect that provides a self buff where Skills Ignore Blind for 3 turns. Added Tracking Shot effect that applies a -10 Stun RES Debuff for 3 turns
Tormenting Locket: Removed Melee Skills +15% CRIT. Added +10% CRIT while in Rank 1 or 4. Open Vein skills Bleed Dealt reduced from +2 to +1. Stress chance on Ranged Skill hits reduced from 25% to 15%

COMBAT
Update to CRIT on Non-damaging Skills

Non-damaging skills can now naturally CRIT without the aid of a CRIT token, based on their CRIT chance
Non-damaging skills with CRIT values now benefit from CRIT bonuses gained from sources such as quirks and trinkets
Non-damaging skills that CRIT bypass 20% of a target's relevant resistances, just as they would with a CRIT token
Non-damaging skills that CRIT can trigger stress healing in party members, just as damaging CRIT skills do. This does not apply when hitting corpses.

The following non-damaging Hero skills now have CRIT values:

Bounty Hunter: Mark for Death 5%
Bounty Hunter: Flashbang 5%
Bounty Hunter: Staredown 5%
Hellion: Barbaric YAWP 5%
Hellion: Barbaric YAWP+ 10%
Jester: Echoing March 5%
Jester: Echoing March+ 10%
Man-at-Arms: Bellow 5%
Man-at-Arms: Bellow+ 5%
Occultist: Weakening Curse 5%
Occultist: Weakening Curse+ 10%
Occultist: Vulnerability Hex 5%
Occultist: Vulnerability Hex+ 10%
Occultist: Malediction 10%
Occultist: Malediction+ 15%
Plague Doctor: Blinding Gas 5%
Plague Doctor: Blinding Gas+ 10%
Plague Doctor: Disorienting Blast 5%
Plague Doctor: Disorienting Blast+ 10%
Plague Doctor: Magnesium Rain 5%
Plague Doctor: Magnesium Rain+ 5%
Runaway: Smokescreen 5%
Runaway: Smokescreen+ 10%
Runaway: Controlled Burn 5%
Runaway: Controlled Burn+ 5%

The following non-damaging monster skills now have CRIT values:

Cultist Cherub: Enfeebling Miasma 5%
Cultist Cherub: Sightless Miasma 5%
Fanatic Whipper: Fiery Haze 15%
The following non-damaging Miniboss skills now have CRIT values:
Antiquarian: Flashpowder 10%
Gaunt Chirurgeon: Bloodletting 5%
Warlord: Paro 5%

The following non-damaging Lair Boss skills now have CRIT values:

Fanatic Librarian: Smokestack 20%
Leviathan: Breath of the Sea 5%

The following non-damaging Confession Boss skills now have CRIT values:

Obsession: Behold 30%
Cowardice: Catabolism 10%

HEROES
Occultist

Malediction no longer deals DMG
Malediction+ no longer deals DMG
Malediction CRIT rate increased from 5% to 10%
Malediction+ CRIT rate increased from 5% to 15%

Plague Doctor

Magnesium Rain cooldown increased from 1 to 2 turns
Magnesium Rain+ cooldown increased from 1 to 2 turns

MONSTERS
Creature Den

Carrion Eater: Munch CRIT rate increased from 0% to 5%
Carrion Devourer: Munch CRIT rate increased from 0% to 5%
Carrion Devourer: Pulverize CRIT rate increased from 0% to 5%

Gaunts

Ghoul: Howl can no longer CRIT via CRIT token use

Lost Battalion

Drummer: Focus Fire no longer deals DMG
Drummer: Focus Fire CRIT rate increased from 5% to 10%

Plague Eaters

Maid: Backsplash CRIT rate increased from 0% to 5%

Confession 3

Behold: No longer has a guaranteed chance to copy positive tokens
Confession 3 Flame level effects had their Healing Given modifiers changed to Healing Given from Skills

Other Enemies

Swordsman: Gash skills no longer move them forward 1
Spearman: Jab skills no longer move them forward 1
Spike Barricade: Now applies a “When Moving: Remove Guard” debuff to allies it guards at the start of the round
Fixed issue preventing Warlord from being Ordained
Warlord now has an increased chance to appear in Region 1
Spiked Barricade and Weapon Rack can no longer be Ordained

GAMEPLAY

Several items had their Healing Given modifiers changed to Healing Given from Skills; Minor Protectorate, Protectorate, Greater Protectorate, Ghastly Gruel, Scalded Skull, Shambler’s Eye, Annotated Textbook, Storage Room Key, Dark Impulse (Healing Given Variant), Appalling Apron, and Physician’s Guild Seal, The Hateful Pyre
The General’s Dream: Neutral Immobilize token is now removed after 5 Rounds
The Bumper Crop: Replaced +50% Max HP with +50% Healing Received
Trephine Bur: Updated item description for better clarity
The Corpse Light: Carrion Eaters spawned this way no longer leave a corpse. Reduced enemy Bleed, Blight, and Burn RES buffs at various flame levels. Enemy bonus on successful Bleed, Blight, or Burn resist now enabled at each flame level.
Inns have increased shop selection for trinkets
Infernal and Radiant Flames found at the Valley Inn Provisioner under All Items tab have been moved to the bottom. They can still be quickly found under the Flames tab

FIXES

Many heroes have had their VFX polished and improved
Ghoul now has proper spawn in vfx timelines hooked up
Thing in the Corner story art is now correctly positioned
Gamepad improvements and polish as well as helping Steamdeck to prefer using the gamepad instead of mouse and keyboard
Fixes a bug in the main menu where you can navigate while the profile screen is active
Updates gamepad cosmetic controls in the Crossroads to use the d-pad
Combat items equip one at a time with gamepad
Fixes a bug where user can't deselect their name with a gamepad on new profile creation
Fixes a bug where a user wasn't able to cancel slot selection in the Crossroads
Fixed some issues with Grave Robber's daggers and bottle swapping textures when a palette is equipped
Fixed Faceless Visage combat start shuffle not being prevented by The General's Dream Immobilize

KNOWN ISSUES

Infernal Flame icons are temporary
As per our typical process, this build is not localized for all supported languages. We will patch that in the coming week.
PLEASE NOTE: YOU WILL NOT BE ABLE TO GO BACK TO RETAIL AND PLAY YOUR PROFILE AFTER YOU SWITCH TO THE OPEN BETA BRANCHES