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Tuesday, March 25, 2025 4:02:02 PM

1.0 Now Available on Beta!

Greetings scientists…
The 1.0 build is now available in our beta branch!!
As always, please remember that content on this branch is still experimental UNTIL it reaches our main build. We are actively working on the game, so some features/assets, texts, audio files, etc, might be missing or still in placeholder form.
HOW TO JOIN BETA
If you want to know how to switch to our beta branch, follow this guide.
IMPORTANT - If you played on the beta after EA.1.7.0 (Co-op Update), you will not need to start a new beta save (although it helps to experience every new detail). However, if you haven't played your beta save since before EA.1.7.0, you will have no choice other than to start again.
NEW CONTENT FOR 1.0
Biomes



Our world has now been divided into biomes. Before, our world was almost completely randomized. This caused a few issues, especially with progression through the game and obtaining upgrades.



By designing a couple of different biomes with specific locations, resources and visuals, we’ve created a more structured world, while still allowing for some procedural variety.
New Points-Of-Interest



There are many new places to discover in 1.0. These range from large new locations to explore, like The Workshop, to smaller points of interest like Luciferin Plants. A small location in the Overgrown Ruins where you can land and gather a useful new resource.
Chapter 4 - The Final Chapter



After acquiring the 1.0 Cure at the end of the current chapter, It’s finally time to take the cure back to the colony on board The Ark. Simple…right??



As always, we’ve included the changelog info so you can see every single thing that has been added, changed and fixed for 1.0. There are still some known issues which we’re in the process of fixing, which we listed below.
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CHANGELOG/PATCH NOTES
NEW CONTENT:
World

The world has been split into 3 different Biomes, with unique visuals
- Silent City
- Overgrown Ruins
- New Nature
Different biomes are surrounded by different gates
- The Wall
- Charged Blockade
New locations
- Cosmodrome
- Workshop
- AI-Tree Surface Lift
- AI-Tree Roots
New small locations / POIs
- Loot Containers
- Luciferin POIs
- Three unique Colossal Life Form POIs
Murals
- 20+ unique world murals

Story / Progression

The story finale has been added with more than one possible ending
New Research: Computers with blueprints for Airship parts
Discoveries tab in Studies menu showing all the collectibles (replacing Scanner tab)

Tools & Devices

Cutting Tool
Extractor module: Organic
Mural Frame
New Balloons
- Bulky
- Flat
- Tech

Resources

Luciferin
Machine Scrap
Technology Token
Basic Research Part
Advanced Research Part
Unique Research Part

Settings & UI

DLSS Frame Generator
Scalable UI (up to 120%)
Ingredients Auto Crafting added - you can now craft items in printers for which you don’t have all the necessary components, but you have resources to craft them. This does not yet work for the Research Station.
All action bar slots are possible to bind
Add a UI widget that shows when the game is being saved

Other

Three Colossal Life Form Eggs for airship decoration
Database button to mark all entries as read
Suit Printer tab added to Blueprints menu
Blueprint menu adjusted to uniform UI look
Many optimization works to boost the performance of the game
- Further optimization of airship flight physics
- Elevator rides should be less choppy
- The intro movie should play more smoothly
- Hosting a co-op game should now be less taxing on the host's CPU
- Other CPU-side optimization
- Draw call reductions
- Lighting optimization
- Reduction of memory consumption of models and textures

CHANGED:

The Lower Greenhouse platform changed into a small early standalone location
Some locations changed their height/altitude to adjust them to the relevant biomes
First Immunity drop moved from Greenhouse Tower to Underdust: Tunnels
Second Immunity drop moved from Underdust: Tunnels to Overgrown Lift.
The Ladder Room module now has a proper ladder matching climbing animation
Some Posters were rescaled
Clients can’t join the session while the host is operating lift to or from Underdust locations to prevent further session problems
Elevator ride “interactive loading screen” changed to not generate so many frame drops
Radar visual changed to highlight surrounding biomes better
- Biomes representation on the outer ring
- The biome you’re currently exploring is represented by the background colour
- Murals icons added
- Container icons added
- World events icons added
Dust color presets have been assigned to each biome to make them look more visually distinct from one another
Filtering Deck Extractor now allows you to select Biomass for extraction
Changes to flying debris:
- Silicon is found in the Silent City biome
- Biomass is found in the Overgrown Ruins biome
- Glass is found in the New Nature biome
Repair Patch stacks improved from 5 to 10
Biomass stacks changed from 50 to 100
Basic Turbine and Advanced Turbine now give not only an altitude bonus but also a maximum weight bonus (+50 / +100 respectively)
Altitude bonus for Advanced Turbine is now +30 (instead of +20)
Airship ascends/descends faster now - it's permanent, not related to Turbines
Repair Thrower and Airship Builder now has longer lasting battery
Solid State Battery and Upgrade Fabricator crafting cost reduced
Both Automatic Extractors need Crystal Batteries
Helm in the basic airship moved away from the Cockpit
Small Backpack moved from New Nature Territory to Greenhouse Tower
Medium Backpack moved from Underdust: Suburbs to New Nature Territory
Rains less often (every 15 minutes, more or less)
Clients' weather, especially rain, should now be better synchronised with the host's session (small issues may still appear though)
Database entries stripped of any irrelevant data (like edible and nutrients sections)
Energy Crystals are now craftable
Fiberglass is now craftable
Plant Oil and Organic Fertilizer are the default Distiller recipes now
All Keycards no longer need Access Modules as crafting ingredients
Boosters icons were replaced on all devices
Costs for crafting Polymer changed from 3 to 5 Plant Oil stacks; further balance optimisation should be adjusted properly to this change (it has to be done for technical purposes only)
Low stamina animation with Knife plays its animation faster
Picking up a Firecracker plant now rewards with its fruits (with a random chance on getting its seed)
Researching Encrypted Data no longer needs Evolved Flora Hologram as its crafting component
Wrecked versions of Repair Thrower and Paint Tool added so they match all the other Wrecked tools research process
Boosters research recipes moved from Device Fabricator to Suit Printer tab
Crossbow research recipe moved from Device Fabricator to Suit Printer tab
Suit Printer tab moved to the leftmost space in the Research Station
Food and Water tutorial quests made as optional
Cooldowns to many repeatable VOs and message log lines added (they shouldn’t spam your log anymore)
Artifacts can’t be recycled anymore - they can now be sold in Artifacts Printers on the Dust Territory locations only
Crossbow bolts tweaked for a better lifespan, especially on long distances, e.g. for destroying the 3rd Biome gates
Scrapwing Hatchery no longer spawns when all players are sleeping at the same time
More insect enemies on locations above the dust
Plants from the Overgrown Ruins biome need Organic Fertilizer for their growth process aboard your airship
Plants that are pickable in Underdust locations only need Dust Fertilizer for their growth process aboard
Some plant spoiling timers were prolonged
Airship decoration items moved from Device Fabricator into Furniture Fabricator
Paint Tool moved from Furniture Fabricator to Suit Printer
Landing the airship at high speed will no longer cause damage
Details added for each difficulty level on the main menu
Descriptions added to Normal and Legacy building modes
Rebalancing research and craft recipes
Locations general level art and level design pass
Other languages translation updated

FIXED:

Corner View room tops do not overlap with floors anymore, and its glass material has been corrected to standard airship modules' glass
Hanging Cabinet pivot lined with the center of the cabinet
Fixed collisions on Infected Garden, blocking entry to one of the location branches
Large Bloom Two-Deck Cockpit icon changed to a proper one
Fixed a bug where the player could pick up Thorn Bee Hive, resulting in bees staying in the world forever
Fixed a bug where players could rescue two Friendly Insect pets
Fixed a bug where players couldn’t join a co-op session if their Steam names included some special characters
Fixed a bug where clients in co-op sessions didn’t see plants growing
Fixed a bug where non-picked-up items in buildings containing Wrecked Objects needed for main quest progression (e.g. Wrecked Basic Turbine) appeared again floating mid-air on the next visited locations
Fixed a bug where Studies / Discoveries contained Metal Collector instead of Wrecked Metal Collector, thus making it impossible to complete this discovery set
Fixed a rare bug where the Sleeping screen (when a player got exhausted) didn’t fill the whole screen
Fixed a bug where the Friendly Insect animation breaks when more than one player tries to pet it at the same time
Fixed a bug where eating Green Colander raw treated the Pyrexia disease
Fixed a bug where players caught anything else than Dust Moths during the tutorial
Fixed a bug where clients in a co-op session didn’t see the dust on the Underdust: Suburbs
Airship shouldn’t get stuck in locations geometry
Fixed a bug where the animation for entering the Medical Station wasn’t playing
Fixed a bug where clients in a co-op session couldn’t sell items more than once in the Artifact Trade Station
Several of the most common sources of a crashing game have been removed
Final texture added to recharge strap of Extractor tool

KNOWN ISSUES:

Loot Containers POIs are not fully working for clients in co-op section yet - they may see some strange ruins around those locations
You may happen to see an empty quest on the To-Do tab
There’s a rare bug where the radial menu (C key bind) stops working and requires a save reload to start working again
When you load a save, the airship might be slightly moved from the place in which it was at the time of saving.
Some world ruins do not collapse when all surrounding objects were extracted
Some ruins popping up in the New Nature biome
Missing audio during Colossal Lifeform sequences

That's all for now! This is easily are largest ever update. There will be further improvements across the board made between now and April 14th. We hope you enjoy your first taste of Ver.1.0
Speak soon!
Team Far From Home