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cover-Void Crew

Monday, November 25, 2024 5:00:58 PM

1.0 NOW AVAILABLE!


1.0 IS FINALLY HERE!

Did we mention Void Crew 1.0 is finally here? Well it is! You are not dreaming! After months (years) of work, polish, optimization, designs, feedback and more we finally have 1.0 hit the shelves ... so to speak!
Though we have covered a lot of the topics of the new stuff of 1.0 in previous articles, this article covers it ALL ... I can't even tell you how long we spent writing the changelist (even if most of it is automated).
Gameplay video - Walkthrough main Void Crew features
Let's get started with gameplay video - Narrated and Devs playing co-op:



--- 1.0 Changelist ---

We've covered some of the cool stuff we've added in two previous articles, Part 1 and Part 2, but here's the FULL list.
New content
TWO NEW OBJECTIVES
This update sees TWO new objectives added to the already large pool of objectives: INFESTATION and DESECRATION. Where one tests your team's coordination and speed, the latter leaves you exposed while you decide what upgrade to grab for your ship!
ENHANCED FABRICATOR
The Fabricator has received a major overhaul, introducing two new functionalities: Fabricator Upgrading (leading to faster operation, automation and access to more stuff!), and Blueprints created by recycling items.
NEW ENEMIES
The fiery Vigilance system sees a new HOLLOW Firemorph, spewing homing missiles which erupt into heat fields. The electromagnetic Bravery system gets the HOLLOW Electromorph, draining ship power from Ectype ships who get too close.
NEW ITEMS
Ship Loadouts now come with a Blessed Homunculus, which carries with it new abilities suited for each Loadout. This fortunately makes more room for Relics, some of which have been turned into Scaling Relics, boosting their effect based on some condition (F.x. weapon fire-rate boost based on amount of active defects on ship). And as icing on the cake, collectors and bosses can now drop the mysterious Nano Copy Matrix.
PERKS
The Perk Tree has been revamped, new perks introduced, and changes made to incorporate all the great feedback ... and yes, includes the completion of the Perk Selection Loadouts. In addition, we've added the Superior version of all the class abilities, along with a perk to improve it even further!
NEW CHALLENGES
Achievements which not only unlocks achievements on Steam, but also grants unique one-time cosmetic rewards in-game, allowing you to show off your achievements in style.
Daily and weekly challenges offer Ectypes a recurring chance at some high rarity rewards.
The galaxy map now features Loadout Challenges with promise of additional rewards.
COSMETICS
A new Kensei samurai-inspired Cosmetic set can now be found in various cosmetic loot crates. In addition we wanted to show our deepest appreciation to our community, so BETA testers are gaining a Unique BETA-tester projection, and Early Access players getting Crashguard Visor Helmet, Color-override Pattern Crashtype and two exclusive Projections. <3
Edit: The article erroneously referred to a centurion set being made available to EA players. We apologize deeply - This was wrong: All players can get the "Decimation" armor pieces from the Gift of Victory for defeating bosses. Early Access players get the Crashguard Visor Helmet, Color-override Pattern Crashtype and two exclusive Projections. The above text has been adjusted.



Community Requests

Item swapping - picking up an item while already carrying an item will swap them
B.R.A.I.N. Auto Mechanic, to help maintain a part of the ship (especially for those Solo Ectypes!)
"Founder's Pack" supporter DLC now available!
Lootbox Exchange added to Personal Loadout Terminal - merge Gifts of METEM for a better Gift
Added "Lone Sentry" loadout to the Destroyer
Rewards (XP & Lootboxes) are now given to players during the mission, so even quitting/crashing will still make you keep your rewards
Added player role indicator in player hud
Skip to loot box opening
Turned off headbobbing now also disables camera zooming in and out when walking around
Last used loadout gets saved between session
Roles of players in the room are now visible in matchmaking terminal
All objectives now reward a common lootbox
Prism Matriarch summoned enemies scales with number of players

Balancing and Tweaks

Huge performance improvements in all aspects of the game, in particular in longer play sessions
Jetpacks and Trails are now customizable cosmetics
Sarcograph areas in Destroyer revamped
Helm updated with more visual doodads and a new "helming" pose
New voice acted dialogue by human professional voice actor, for all non-Homunculus characters (METEM Command, Ectype Pilots, Hub Newscaster).
New voice for Homunculus, authentic text-to-speech, created by human professional voice actor, as base for cloning in-game AI voice (we call it ethical AI: Consent/Credit/Compensation. Voice actor paid per word generated)
New in-game custom Cursor
New fullscreen HUD VFX for fire and electrical damage
New UI and SFX for objective completion
Improved Awakening UX and flow
Airlock panel reworked
Multiple Relics reworked/rebalanced
New Main Menu visuals
Improved Void Jump flow UI
New objective UI
New UI in Galaxy Map
Jetpack rack now only shows current player’s jetpack and only if the player does not have a jetpack equipped
Private lobbies are now shown in the matchmaking terminal
Improved UX for powering on space base objectives
Pilot 1st and 3rd person now have the same HUD
Added non-coop Download base for solo play
Added condition to make coop base only appear in multiplayer sessions
Objective UI is now hidden when interacting with terminals
Tweaks to Astral Map UI
Tweaks to context info UI
Multiple tweaks to text sizes in different parts of UI
Longer quick-warnings
Spacecraft markers are now hidden unless you’re seated or flying with jetpack
Added dynamic text sizing to subtitles and related style change
Ship Power can't go below 1, and negative power debuffs are shown in the Power Bar as a red negative
Major hull breach icon tweaked
Context info for weapon mods will now be shown in Fabricator and in Astral map
Urgency Markers for breakers tweaked
Added Void Drive charge progress info in Frigate engine room
When ship is unpowered, module power button interaction info says “unpowered” instead of “power on”
Empowered Weapon ability VFX now appears on the weapon when ability is active
Added HUB gate opening SFX
Made it more obvious when wayfinder is offline in 3rd person pilot view
Added Clear Target Locks keybind to helm
Added objective markers to all unscanned containers in Salvage
Items can now get pinged even if they are too far away to show a context info
If the UI had been hidden by holding H, it is reenabled after you enter and leave the escape menu
HOLLOW faction enemies should now have purple death explosion
Balanced rarities of some cosmetics
Enemies now have a slight emission to help visibility in darkness
Emotes animations improved
Tweaked projection sizes to fit better on tiny visor helmets
Added emissive parts to most armour cosmetics
The Raid Objective difficulty scales with number of players
Added 2 and 3 Power Cell sockets to Recuser Mark II and III
Weapon accuracy revamped
Increased Scoop Mark III range to 300
Moved Broadside loadouts to Starboard side
Rebalanced Reclaimer arrival times for Normal, Hard and Insane objective difficulties
HOLLOW Morph hitpoints rebalanced
Salvage containers are now less rewarding
Updated GDPR
Updated game credits
Tweaked Gravity Scoops, including pickup range
Ambush patrols rebalanced
Salvage starting enemies are now two summoners and a medium fighter swarm
Increased aggro range of HOLLOW Summoners
SETTINGS: Added Room settings to escape menu
SETTINGS: Player cloud ID can now be accessed via main menu
SETTINGS: "Voice" fader got renamed to "Mission Speech"
SETTINGS: Added new fader to control Voice Emotes volume - "Player Emotes"
SETTINGS: Turning down "Mission Speech", "Player Emotes" or "Voice Chat Volume" will now properly turn down the corresponding reverb
SETTINGS: New popup when changing language in game
SETTINGS: Added immersive voice chat intensity setting
SETTINGS: Added tooltips to some of the settings
SETTINGS: Added setting for extended UI information
SETTINGS: Moved microphone muted and master volume
SETTINGS: Rearranged order of graphic settings





Improved enemy collision detection - enemies should fly through terrain significantly less
Fixed pilot controls sometimes misbehaving
Fixed asteroids and ice shards being able to spawn too close to the ship
Fixed asteroids and ice shards dealing multiple instances of damage
Fixed mission UI breaking for players joining late
Fixed Astral Map breaking if interacting with it near the end of the void jump
Fixed Astral Map getting stuck on screen
Fixed jetpack malfunction label getting stuck on screen even after interference ends
Fixed the ship getting stuck on asteroids colliders
Fixed the microphone being muted when launching the game with push to talk on
Fixed main menu background disappearing after leaving a multiplayer session
Fixed getting stuck on some colliders when walking around the ship
Fixes to keybind hole fill in
Fixes to text and UI overlapping in multiple places
Improvements to readability on Steamdeck
Fixed door interaction info
Respawn keybind info is now shown when dead
Added interaction info fill to remaining levers and buttons
Fixed the class ability showing on top of the terminal when chosen for the first time
Upgrading now fails correctly when module is busy and failing does not consume the upgrader
Buildbox construction can no longer be cancelled by pressing the button again
Buildbox construction buttons are now animated
Fixed lag in perk terminal
Fixed Prism Boss SFX
Fixed collider on Carronade weapon seat
Fixed being able to set the player limit to 0 in a room
Fixed the Thruster Booster Station buttons breaking if they are used before the module is powered on
Fixed collider on Power Generator
Fixed VFX on stationary gatling gun
HOLLOW Shielded Bomber Elite now correctly fires 2 volleys instead of 1
Fixed not being able to construct modules on the left of Recuser beamcaster Mk III if a power cell is in the left slot
Fixed player projections being blurry on Low graphic settings
Fixed HOLLOW Bomber projectiles missing trails
Fixed Salvage offering no objective if it’s the first mission of the run
Fixed some VFX being blurry when using FSR
Fixed being unable to launch the game if active monitor does not get detected
Fixed being unable to click things if you leave a terminal screen white holding down a mouse button
Fixed settings not being applied if joining game via Steam invite while having game closed
Fixed not being able to interact with chairs if standing too close to them
Fixed lighting on carryables inside the ship
Fixed the voice chat still being active in main menu if a player gets kicked immediately after joining
Fixed 3rd person pilot camera breaking if you become a host
Fixed some parts of weapons not casting shadows
Fixed Proctorship Vestment textures
Fixed an issue where accepting an invite during loading screen would result in a blackscreen
Fixed Power Fuse sometimes spawning in terrain
Corrected various codex entries
Huge amount of UI tweaks and fixes
Huge amount of collision fixes
Huge amount of art fixes
Huge amount of audio fixes

Now what are you waiting for!? Go play! And don't hesitate to share with us your experience on our Discord!
//Hutlihut Games Crew