Let's start with my first impression. Which for once, started at the desktop of all things. They couldn't even be bothered to adjust the game icon accordingly, so it's just stretched out at low resolution. Launching the game, you will always be greeted with SteamVR launching itself because the devs were too incompetent to disable the VR plugins. For anyone who wants to torture themselves with this shitheap of a game, use "-nohmd" as a launch command to prevent this annoying pop-up.
Let's get to the actual game now, it's slop. They blow their powder within the first two levels by introducing you to all the mechanics that will repeat themselves throughout the game. The 'puzzles' are a joke. The combat is tedious with tanky enemies frequently spawning in, regardless of which difficulty you choose. It's not challenging, it's just boring.
The game as a whole is the very definition of filler. Levels just exist to drag out the playtime. There are no memorable sections as it all blends together into one mind-numbing experience. To add insult to injury, they are also unnecessarily long. Which turns into a huge problem when you're forced to replay these levels as you can only spawn in at the start. My game crashed on 2 of these levels, right at the very end, forcing me to start them from scratch. Great game design.
It's obvious that they had no concept for this game. The different environments can't fix the mediocre mess that is the gameplay. They couldn't even be bothered to design more than one boss. Throughout the story, you're forced to fight the same boss 6 whole times, 3 of these instances occurring in the final level alone. And if that wasn't enough, there are 2 more challenges that are this exact boss fight again, one of which you'll be forced to replay upwards of 10-20 times to farm for one particular achievement.
I was optimistic for this game as the previous installment was worthwhile enough. This however, shows that there is little to no passion present within the people who develop these games. They have the know-how to make games, but don't seem interested in developing an engaging experience for the player. I've played their take on the Asterix & Obelix XXL franchise and the same problems resurface here. I'm not asking for innovation, just for quality over length when it comes to gameplay.