Stacklands is a card game. A village-building card game. A peaceful, cosy card game. Until it isn't.
What starts off as a quaint and soothing experience — stacking carrots, raising chickens, organising your food like a god-fearing homemaker — quickly turns into chaos incarnate. One minute you're admiring your neat little farms and hoarding 47 apples, and the next, you're battling demons with a militia of naked villagers and wondering how your dog ended up wearing dragon-scale armour, dual-wielding swords, and mining gold with a boomerang.
You can sell poop. You can hoard poop. You can sell corpses. Or have 18 of them clogging your board. You might accidentally summon something unholy while trying to cook an omelette. Or lose your entire family to a goblin. Or miss the gym because you just had to finish your moonstone mine before sunrise.
It’s like solitaire and a roguelike went on a camping trip, got attacked by chickens, and accidentally invented capitalism. And somehow, I keep coming back. For the stacking. For the sheds. For the village. For the dog. For vengeance.
Pros:
- Sell poop.
- Dogs can mine.
- Chicken-induced PTSD.
- Accidentally cult.
- Rage poetry optional but encouraged.
- Stack cards. Stack dreams. Stack regrets.
Cons:
- The travelling cart isn’t called a traveling card. >:(
- Emotional damage when an enemy knocks over your board.
- My baby keeps dying and becoming another corpse.
Final Thoughts:
You don’t play Stacklands. You enter it. You surrender to it. You become one with the deck.
Also, someone please tell me what to do with all this gold!!!???