*Sigh* If only Steam had a neutral review option...
The review is spoiler free except for one technical achievement. So no story spoiler here. ;)
Slender Threads is a great game with a complex narrative. It tells the story of Harvey Green, an aspiring writer who spends his days as a traveling salesman, stopping for a night in the seemingly tranquil town of Villa Ventana. His sole purpose is to sell books and gather inspiration for his writing, but soon after his arrival, strange events begin to unfold. There seem to be eerie creatures at the edge of the forest, mysterious disappearances, and inexplicable occurrences. Will Harvey be able to unravel all the mysteries? Will he even survive his own story as the town becomes drenched in blood?
This game is a perfect example of a great story with poor execution, hence the 6/10 score. On the bright side, the graphics are good, the music perfectly fits the atmosphere, and the answers to all the mysteries are genius.
However, there are major caveats. First, as a completionist, I found issues with the achievements available at the time of this review. In my humble opinion, achievements should encourage players to discover Easter eggs, explore different aspects of the game, and engage with new content—not impose restrictions or set playing conditions. The final achievement, which requires completing the entire game without using fast travel, significantly diminished my enjoyment. This was especially frustrating because the game offers little direction to guide players, causing me to wander aimlessly for much of my playtime, only to realize the next clue is at the other side of the town.
Another issue that worsened my experience was the lack of clear indicators for when time has passed. At times, I believed I had finished an area when, in reality, I only needed to wait a bit longer for an event to trigger. Since there's no way to notify the player that something has changed, a lot of time ends up wasted.
Similarly, there is no clear rule for when items will disappear from your inventory. Most vanish after a single use, but some don’t. This limited my creativity since I was never sure if an item would remain available. The same goes for trying to discuss with inanimate objects—I got blocked so many times early in the game that I eventually forgot to use the feature altogether.
Lastly, this game is best played over a short period to avoid forgetting important clues, given how little guidance is provided. This is particularly challenging when trying to minimize the use of fast travel for completionist purposes.
I don’t necessarily recommend this game, but I wouldn’t tell you to avoid it either. The story is its strongest point, but there are so many small issues that hinder enjoyment that I can’t wholeheartedly suggest playing it. Some mechanics feel clunky, and the pacing is often unintuitive. Play it if you have patience and enjoy fun, creepy mysteries. The ending is worth it, and all the little hints along the way will finally make sense. But please, don’t attempt it as a completionist—unless you really like walking. XD
As a small side note, if the devs ever read this, I think it would have been fun to learn more about the town’s inhabitants. There are so many inanimate objects you can interact with and inspect, yet very little information about the villagers that isn’t directly tied to advancing the story.
If you enjoyed this review, please check out my curator page to find more : Ele's Little Recommendation Corner!