Just like the 2nd generation, it is a great clue-based hidden object game,
with cute and interesting people and animals, humorous clues, story lines connecting levels, moderate difficulty, rich buildings and props
I can say this work without hesitation I have completed each generation several times and created many of my own maps
The following is some personal opinion
1. If it can be like Maze Detective, each level has some unprompted items to find, and finally these items can be combined into a trophy or treasure map to open a hidden map, I think it will be a way to enrich the game and satisfy both needs. Some collecting habits also make all the fun corners of the game noticed. The most important thing is that there are never enough maps. The more items, the more game time.
2. I like the story in the game very much. Unfortunately, the story is only used as an opening introduction. It would be exciting if the game process could be made like the player advancing the story. For example, in an alien map, a The astronaut needs the player to find his lost space suit, personal belongings, and food on the way so that he can go to the universe on time. In the next picture, the astronaut's spacecraft breaks down and the player needs to help find the lost tools and parts. and troublesome animals to enable the spacecraft to be repaired. In the third picture, the spacecraft unfortunately crashed on a strange planet. Players need to help the astronauts find survival tools and batteries for the distress signal transmitter.
3. Now that there is a function to switch weather, can you create a function to switch time, so that based on the second suggestion, a map can evolve into a complete ongoing story. For example, the time switching points are early morning, noon, and evening, then the stories that can correspond to these three time periods will also have corresponding causes, processes, and results. In the chapter of Victoria, if you can experience the warning before the theft (early morning), tight defense It will be immersive and exciting to get the lost items (noon) and recover the items (evening), because it is us who help solve the case. In this way, the constant search for items on maps will become practical. meaning
Finally, I very much hope to see the follow-up of this work as soon as possible. I will support it as soon as possible as always.