Fairly fun game, but it's really specific for people who like narratives.
The trailers give the impression that this is a more action-oriented game, but what you see in the trailer is actually all there is to the game for combat. Because of that, I made the mistake of starting this game at hard difficulty. The hard difficulty is almost unplayable because the game's combat can feel very clunky.
The best way to deal with mob enemies is to kill them before being spotted. The devs know this too, as they made the first mobs a one-shot kill on normal, but it takes two shots on hard. On hard, once spotted and you failed to kill them first, you're honestly fucked. Even the most basic enemies fire too quickly for you to find the chance to position yourself right and get a shot.
The combat can still be fun if you're just going along with the narrative, but it quickly falls apart when it tries to be a more dynamic game where it expects you to do more than just move and shoot. To heal, you need to hold the button, which makes your character stand still for a good 2 seconds. Go figure that you shouldn't even use this while in combat.
There's also just some general clunkiness, like it sometimes gets visually messy and you don't see what's actually happening. Or your gunbrella actually doesn't block a turret's bullets from point-blank. Also, the game resets the film grain option every time you exit to menu.
Narrative games like this can honestly feel pretentious. It forces the story on players by making dialogue and cutscenes unskippable. This should be optional, as not all players will take your game the same way. Some only want gameplay. This severely limits the game's potential, as it also dooms replayability once you finish the game.
They at least could have made cutscenes skippable once you finished the game and could do a new game+. The way the game ended, I honestly felt like all my game time was for nothing. I don't get to explore the game again with all the upgrades I unlocked or get the chance to unlock them all.
The game does have a good world that could make you want to explore it. Sadly, the game doesn't fully realize its potential. I would have wanted to stay in the towns longer if there was actually something to do. What makes it worse is they later just get used for backtracking and making you walk long distances to advance the story.
From this angle, this game is similar to Eastward. Eastward, however, does a better job utilizing its world and making you care for it.
If you're looking for a simple narrative game you can just go along with, this is still a good experience. If you're looking for more gameplay, I recommend playing something else.