Don't let the Voxel art style deceive you! Clone Drone in the Hyperdome has some of the best Physics Based VR Melee Combat on the market right now. Which is even more impressive considering this is their first true shake at the VR medium if I'm not mistaken.
Weapons have a nice weightiness and heft to them. Also yes you can smack them together or bash on your shield like a true gladiator. Melee clashes are straight out of a Star Wars movie where if you block an enemy attack and hold your stance your laser blades will stay clashing together allowing you to twirl their weapon away and go in for the finishing blow.
There are upgrades you'll encounter along the way called Turbofists. Unique abilities that change the way you fight dramatically. My favorites so far are the Extension Fist which lets you shoot whatever you're holding out at the enemy while maintaining full wrist control of it to slice enemies up from a distance before retracting it back to you. There's even a Necromancer Fist that will reassemble the pieces of fallen enemies to fight for you. On top of that the Fists can be combined with other Fists to upgrade their capabilities! Have an Air Blast Fist and find a Shuriken Fist? Enhance the Air Blast to now shoot out a shotgun spread of Shurikens! Since you only have two hands you'll start to find the best combinations of baseline Fists you like most and other Fists that make you're already equipped ones more powerful.
You're going to want to be beefed up as well because this is a roguelike with a very unique spin on death. Every entity in the game (including yourself) can be destroyed with a single blow to the noggin. The name Clone Drone comes from the fact that you can collect Clones (extra lives) so when you do meet an untimely demise you can get a fresh new robot body and jump back into the action. Sometimes you may even want to take a fall because... loss of limbs does not equate to a loss of life. I was blown away the first time I lost an arm. I didn't realize that you can legitimately survive with parts of your body being destroyed and it's gotta be one of the coolest aspects of the game.
Another great aspect is the sound design and voice acting. Most usually associate indie VR titles with cutting corners or skimping on story, but that is NOT the case here. Every voice talent they got on board is top notch, and you may even recognize some as they've voiced in other games such as Fallout 76 and Jedi Fallen Order! o.o Also the humor may not be for everyone, but there have been some genuinely funny quips that made me laugh which is rare for a VR game.
There has been the rare bug like the last enemy in an arena being out of reach making it impossible to progress, but that maybe happened twice to me so far, and one of the times I was able to brute force myself to said enemy and take them out. I feel if anything I'd greatly appreciate a "reset wave" button in the menu in case of weird quirks like that so you can just reset the area you're in instead of needing to just abandon a run altogether. It hasn't been a frequent enough issue to significantly impact my experience, but I feel I should point it out regardless.
Overall I'm incredibly happy with the experience so far, and can see myself jumping back into this one a lot just due to how fun and great feeling the gameplay is. I really encourage anyone looking for a solid VR Melee Combat game to give this one a shot. It's pretty rare that an indie VR game delivers to such a high quality bar. I can't wait to see what Doborog has in store for us with future updates! Hoping this is just the beginning of their VR journey as they've already managed to solidify themselves as really solid competent developers who understand what makes VR fun and worth slapping the HMD on for. :)