A fantastic entry into the precision platformer genre!
50+ Stages of evolving difficulty with a few goofy bosses thrown in there too.
New mechanics are introduced at a steady pace, are meaningful and all work together nicely to create tight movement system.
Stages have sub objectives like collecting all the Screws, beating the stage under a certain time limit and collecting hidden Chips. This allows you to adjust the games difficulty on the fly very naturally.
While not mandatory, I do strongly recommend trying to 100% each stage before moving on to the next one. The Levels where clearly designed to not just be beaten, but for you to figure out the optimal route. Because once the level starts to click the game takes on the qualities of a rythm game! Really appreciate the inclusion of a dedicated self-destruct-button here to quickly restart the stage without breaking the flow if you screw up.
Related to that, clearly a lot of care was given to sound design & the music (I was surprised how many banger tunes there were) and the STELLAR ART. I Adore when devs fully embrace Pixel Art and push what the style can do while still being aware of what makes it apealing to begin with.
There is a bit of story though it is mainly utilized to add a bit of goofy flavour to the platforming. No deep narrative here, just a bit of light hearted fun to get the player moving.
This game was very clearly a labour of love and the amount of polish feels genuinely jaw dropping at times.
I haven't had the time to take a look at the 26 Bonus Stages added in update 1.3 yet but judging by what I got to enjoy already I cannot wait to check them out.
- STRONGLY RECOMMEND -