Trailmakers İnceleme (kaisalmon)
I tried really hard to like the new 2.0, but it's just really unfun. It makes me so sad I feel I have to write such a negative review. It's like they took the original game, and thought "Wouldn't it be fun if we took this non-linear game with an original gameloop, and turned it into the most generic RPG possible, with incredibly boring fights and hardly four enemy types, and the requirement to grind for XP and materials?"
I was excited when I realised that they gave you just enough parts in the _linear level up system_ to create a flighing machine at an early level, but then realised that every location that you can get to with the flighing machine is just full of NPCs without any dialogue -- because the game doesn't expect you to be there in it's linear "story".
The boat gameplay is extremely unfun to me, but lets assume this is a skill issue and there's someway to build an amazing boat (probably involving buying another DLC which is needed to unlock the decent boat part). What isn't excused is that the same enemies you fight everywhere else now duck underwater and are immune to damage for waaaay to long, causing it to be a game of mostly waiting for enemies to resurface.
The last straw for me was the 2nd boss, which (other than making me ask "Why does Trailmakers have _boss fights_?) made me realise they had such little faith in their own game balance, because the bosses HP doesn't reset between deaths. This, I can only assume, is because a player who farms all the materials and XP and quests and bought the DLC will have a huge oil tanker full of 10 auto-aiming weapons, but a player going through at a normal pace will have a tiny dingy. Instead of trying to balance this, they just make you either grind or through your tiny dingy at it 100 times slowly trying to defeat the waves.
The original Trailmakers was so good, but they clearly got so much backlash from people complaining that their later instalments where just sandboxes, that they over compensated and created the most generic and unfun product that feels like it was designed by someone asking ChatGPT "How do I add gameplay to my sandbox game"