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cover-Thymesia

8 Kasım 2023 Çarşamba 09:04:17

Thymesia İnceleme (Littlewolf0528)

While I don't want to be "that" guy - this project demanded a lot of hard work - I just rage quit the demo after too many attempts against the "spear guy".
So many things exasperated me. This is the 1st time I quit a game to instantly write feedback on Steam. Unfortunalely, it had to be negative feedback.
Keep in mind that I'm a particularly raging type of player. I'm in no way, shape or form, attempting to attack you or spit on your hard work. I hope my huh... "enthusiastic" attitude will not hurt anyone.
1- ENEMY TRACKING : absurd. For testing purposes, I was sprinting at Mach 3 around the spear guy, thanks to the lock on. His thrust attacks still got me no problem... like I was standing still in front of him.
2- DODGE : also frustrating because of enemy tracking. You can only do reasonable damage in close-combat... but if you're in close combat, you can't dodge far enough to avoid most of enemies counter strikes. And if you decide to roll to the side, the enemy tracking is so accurate that you have to time your dodge at the right moment or you will get hit, brutally damaged and need a precious health potion.
3- DEFLECT : very unstatisfying. It's clearly not a "shield" but it's not a parry either. You have to time PERFECTLY every deflection in order to not get fµcked. It's irritating and difficult to execute properly when enemies spam attacks or spin to win. And of course, any bad timing punishes you so heavily that you're good to run away and sip a health potion after one hit. It's kinda like the Sekiro deflect mechanic... only there is no stamina / poise / stance gauge in Thymesia, so there is neither reward nor satisfaction for deflecting with masterful timing. It's "Get good or get fµcked".
4- SUPER ARMOR : questionably balanced. Souls games have this mechanic for special moves or when an enemy is particularly massive / heavily armored. In Thymesia, you can slash an enemy around 3 times (more or less) before they start attacking you and NOTHING will stop them. It is irritating to slash them with a big claw strike and they decide to retaliate at the same moment... but they don't even flinch and brutally hit you in the face, half a second later.
To conclude my combat experience in Thymesia, I spent the whole demo (part of it anyway) hesitating all the time, wondering if I should attack right now or if I would get brutally punished for attacking at the wrong moment, knowing that I could not roll away far enough, "parry" with the right timing, or get smacked in the face because of enemy super armor that not even a frickin' nuke could interrupt.
While I'm a long time Souls games fan, I'll be the first to admit I'm not a particularly good player. Maybe my bad experience is solely due to the fact that "I suck" like gamers tend to nicely tell each others these days. Totally possible.
But if this is the type of gameplay you're aiming for, then I have to admit that you've already lost me. I'll leave your hard work in the hands of others - more persistent or talented than me - and wish you the best. Not every game is meant for everyone and it's totally fine.