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cover-Spirittea

16 Kasım 2023 Perşembe 05:26:30

Spirittea İnceleme (Evenline)

I love this game but it's not viable when there's such a Game-breaking bug where Fae permanently lock your bathhouse in an upgrade loop (Upgrade has been ongoing for 3 weeks in game and show no sign of ending).
- Some aspect of the game need some (re)work i feel such as gatherable element that aren't very obvious and feel just like background element (Ugligrass in particular).
- I don't like in a cozy game that opening my inventory doesn't stop time, it's a pretty standard feature in games that is really noticeable when absent.
- I wish there was a bit more customization in the character creator, we stand out pretty hard compared to all the NPCs almost as if we don't belong to the same version of the game.
- Indication/instruction can sometimes be a bit unclear, for example, in the bathhouse the little pamphlet about spirit indicate that we can brush spirit's back to improve mood, the brush look like the broom so i try the broom but it doesn't work. it's unclear whether it's the broom that isn't the right tool or if it's a bug or if i'm not doing it long enough or correctly.
- I would like to know what the use of the Spirit menu is beyond showing pictures of spirits, especially when i know what seasons they align with but their card doesn't reflect that.
- Another unclear feature is gardening(?), i have seeds and a shovel but i can't seem to be able to plant them ? I'm very confused.
- Selling items is good but what's the point if most of them sell for nothing and i mean nothing.
- Need more space in storages, like really, things don't stack so if you buy 10 eggs, it takes 10 slots, that's horrible.
- Would be nice to have an indicator for the bug catching net as i had a hard time capturing any bug, the hitbox seems rather small and precise.
- The head of NPC going on top of eachothers on the maps can make it a bit hard to read at times, i had difficulties finding an NPC which was crushed between two others NPC's heads.
- The concept of the game is great, the bathhouse is fairly easy to run, it's very profitable so it doesn't feel like a grind.
- NPC are interesting for the most part (Haven't had the occasion to talk much to a few of thems)
- The spirits questlines are neither too hard nor too easy just the right balance. It's also nice that they're tied to villagers which help develops their story too.
- The pamphlet and notebook tracking is fun and good, the pamphlet in particular is visually pleasing.
- The spirits design are really nice, bonus point for the good laugh i had at the Fatherog buttcrack (Also the Morinoba legitimately scared me well done).
- It's easy to tell your progress in the bathhouse with the bell branch and the stone that pop flowers at every "level", it's great to see a system that is part of the game background itself. (But it's also prone to glitches if you're holding something when you level up)