Shieldwall İnceleme (Fimbulvetr)
TL;DR: A clearly decent premise (basically a very stripped down Mount & Blade combat simulator) that's awfully executed. I got it for 8 bucks and it's not even worth it that way.
After slogging through half of the campaign, I quite. I can't take this stupid game anymore, it's an absolute mess. It tries to be a simplified strategy game but you can't simplify strategy just like that.
Strategy and tactics are based on simple reasoning already; you pick A, your opponent has to counter with B and then you pick C to counter their counter. If you try to make it more complicated, you can screw up, but if you try to make it more simple, you will screw up. It's the reason why the only strategy games with a powerful competitive scene are Age of Empires and Starcraft (or it used to, rather); they're already simple enough and trust in their players to think.
Going by this, Shieldwall should be a fun game, but the developer is clearly incapable of thinking up correct level designs and in his attempt to make it simple has actually stripped the player from tools that are essential to any strategy game.
The worst aspect is that the whole game is set around outmaneuvering the enemy and taking advantage of chokepoints, but then proceeds to design most maps in a way that it's inconvenient or simply impossible to do so.
There's a reason why many other people in the reviews complain about the game just consisting on 'running around' from flag to flag. Technically, if you are playing that way it's because you're failing at trapping your opponent in choke points and pushing them into unfavorable spots by capturing the correct flags first; the fact is that this is not the case because of two fundamental reasons:
a) A lot of maps have clear choke points but making use of them isn't that easy with only infantry; it's just contested frontal fighting which comes down to who has better/more units or more passive damage. On the other hand they don't have a clear progression path so you kind of just fumble around until the AI makes the first mistake and you take advantage of it.
b) You have so very little control over your troops that half of the time you're dying because they have awful positioning. An easy solution would be to give you more formation options in a simple wheel menu, but the dev clearly hasn't even thought about it.
And that's without taking into account other terrible problems like the camera placement (it's hard enough to aim a javelin without a proper crosshair, but to have your troop's helmets blocking your entire field of view makes it impossible), the stupid siege engines that keep bothering you and annihilating your troops from each corner of the map (even the allied ones are more harmful than useful) or the general lack of variety in gameplay.
I recommend you skip it, or if you get it don't even bother about playing in Normal difficulty past the first few levels; with how absolutely broken the level design is in later chapters, play in Easy and you'll at least have a somewhat fun time in some cases.