Hektor İnceleme (Fokeens)
Update: decided to modify my review a bit, since it is now possible to get all the achievements in the game with the help of steam console, redownloading some files using it and a guide by one of the players. Keep in mind that it is still an unoficial way (since the game wasn't patched since i posted my review), so i can't change my attitude towards this game. All the points about bugs remain the same, just ignore the broken achievement ones.
Before writing the review I would like to point out that this game is IMPOSSIBLE TO 100% for achievement hunters, and thus should be avoided. ("Scaredy cat" achievement was broken after one of the patches and "For Kung & Riksdag!" seems to be insanely buggy and at some point stops keeping track of what collectibles you have. Also one of the collectibles was reported to be unreachable. After 5 or so runs i wasn't able to get this achievement.
For casual players who don't focus on achievements, here is my review. I will still mention some bugs I encountered in the game, so be sure to read all of it.
Not sure where to start from. It's just a generic horror game with a monster and notes, but with a bit more effort put into it (it's not complete garbage). Collecting notes is optional, but they help understand the plot. Although i found at least 2 spots in chapter 3 near one of the chess pieces where picking up notes is impossible. I can see the notes but they are glued to the table and it won't let me pick them up. The solution to this is simple: die and hope the note spawns on another table where you can pick it up from. But that shouldn't be the way to solve problems in a GOOD game.
What is unique about this game is that it's constantly shifting/looping corridors, which is interesting and perhaps even fun at first, but becomes annoying and tedious later on in the game (especially when you know what you must do, but the game thinks you need to visit THAT location for the 5th time).
Another mechanic in this game is called "insanity" which makes your screen blurry/wobbly/colorful unless you take your pills. Pills spawning areas are randomly generated of course, so inattentive players may find themselves in a constant state of drunk camera. It's not an annoying effect, although some parts of it literally made my eyes hurt, especially the blurry vision.
Did I mention the game length? Well it's roughly 2 hours (blind playthrough) and less than an hour if you are speedrunning. As for me it's rather short, especially for the price it's sold, but you can always refund it if you don't like it.
The monster...Well it is there and not really annoying, but the game is atmospheric enough and doesn't need a constant threat in my opinion, but of course it is an artificial way of prolonging the game. Without it the game would be even shorter, so it's up to you to decide whether it's a good feature or a bad one.
Now for the painful part...Achievements. One of the achievements requires you to beat the game without using any light source (lighter and flashlight). Do you understand what it means? Yep 2+ hours of bumping into walls and hoping to stumble upon a door. Of course you can adjust your in-game gamma to the max, increase monitor brightness/contrast, but that barely helps and even when it does, it still hurts the eyes and is just a poorly designed achievement.
So overall i can say that this game has its flaws and bugs but a casual player might even enjoy it, especially since it's so short.
The sad part here is that the devs completely abandoned this game and ignore players who add them as a friend so it will never be patched/fixed and you can forget about your 100%.
Other than that feel free to give the game a try and see if you like it or not. Although why support developers which abandon their game after a few patches?