Grindstone İnceleme (Cae)
Seems fun enough at first: interesting new mechanics and enemies are introduced one after the other, you're getting new equipment, you're learning the ropes... later, you blink and realize you've been doing the same damn thing for the last 4 hours. There's just not enough here. I can't imagine what would possess someone to play hundreds of these levels. I mean, they reuse the first boss as the third boss, for cryin' out loud.
It's also bogged down by a persistent health and crafting system that feels like it might have been microtransaction bait at some point in development. There are a dozen materials to manage, yet they throw so many at you that the only practical effect on gameplay is that you're incentivized to return to the shop after every level to refill on consumables.