Dorfromantik İnceleme (mrsachmo)
📖 - Game Genre: Cozy Puzzle / Tile Placement / Chill Strategy
⌚ - Session Length: Ideal for short bursts or extended zoning out (15 min to hours)
🧬 - Game DNA: Carcassonne + Islanders + A Good Spotify Playlist
💰 ROI: 9.52 / 38.9 = $0.24 per hour
This is a pretty simple game. You start with a stack of terrain tiles and on each tile there are a few different terrain types: field, forest, houses, farms, rivers, railroads. Your job is to place them next to each other while trying to match the terrain on each tile with the terrain of it's neighbors. If you match each side perfectly, you get 100 points as well as a bonus for any completed tiles around it. There are also quests to add a specific number of terrain types in a connected line. You get points if you complete them, as well as a number of new tiles. You keep doing this until you are out of tiles, so as you can see the more quests and perfect matches you have, the longer you go and the higher your score.
It sounds easy, but it's really not. It get's really hard to find a final perfect piece for an open spot. Also, you need to be aware of when the game is going to end and how to maximize your points as your tiles run out. Also, it's very easy to block yourself in.
What's good about it?
It's very relaxing. There is no clock or move limit, so you can move pieces around the board to find the perfect spot.
The "one more turn" factor is super high. I've lost hours playing this game.
The game has nice aids that help you see thing easier, which is good for my old eyes. When you place a piece on the board but before clicks to finalize your placement, the sides of the piece that match it's neighbors will hilight so you can easily see if it's a perfect match. Also, some quests require you to "close" the connectable edges of a previous quest, and the game will highlight the remaining edges the need to be closed with a non-similar terrain tile, or at least one that doesn't carry the pattern further.
What didn't I like?
The one more turn factor means I stay up too late playing. I'm old and I need my sleep. This game is anti-sleep medicine.
Sometimes the piece highlighting is wonky and you have to rotate the camera to see if an edge is actually highlighted or not. Also, when you have a quest to close an area, the water is light blue. The map background is a similar color. THis means that to close blue, you often have to just use your brain to figure out which edges still need to be close, or you are going to spend a lot of time asking "is that also light blue? Did the color change?:
I don't really understand the unlocks. You can earn pieces by completing achievements, and also maybe by building to a hidden tile on the map and connecting to it. But I don't know what it means to have these tiles unlocked. Does it mean they have a chance to appear in the game now? Because I unlocked a bever dam and only saw it in one game.
That's reallly about it. This games is a huge time-suck. One of the things I really enjoy is just looking at the map after I finish. During the game you get little snapshots of your land, but for me it's very satisfying to scroll around and see where the fields turn to a small town, or where two little houses are connected deep in the forest, or where I played a little lake in the middle of a field. I really love this game and it is quickly raising up to a Balatro\Dave the Diver\Cult of the Lamb status of games that are going to be in my rotation for a long time.