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7 Mart 2023 Salı 16:00:30

February Broadcast




Citizens of Sordland, welcome to the February broadcast covering the latest developments from the Torpor Games team and some teases about the future. We will start with a more serious subject, though.
After the tragic earthquake incident in Turkey and Syria, Torpor Games donated to help the rescue efforts. We shared donation links in our socials to drive further support to the earthquake-struck regions. If you want to support the survivors as well, here are some trusted sources to donate to:
UNHCR
Global Giving
Direct Relief
Disaster PhilanthropyThank you for your solidarity and empathy.



In February, Suzerain got viral in Japan, which led to a collection of tweets reaching 1.4 million+ impressions, coverage at a top digital news site, and now several let's play streams and videos. We are super happy and welcome the new community members! いらっしゃいませ



Coincidentally, our merch store sticker sheet includes a Japanese version of the company logo. You can check out the merch item here.



A player was spotted on social media with a feline cabinet advisor called Tommy. We are happy that the animal kingdom is also intrigued by the politics of Sordland.



February was very focused on increasing the development pace of Project Amendment and Toras. The development team has made substantial progress in the art department, completing several core asset tasks. Most of the base UI and UX work has reached the final stage, with only a handful of core tasks remaining. A technical sprint for highlighting, selection, and 3D animations was concluded successfully.
There were a lot of narrative design meetings and developments, with several new elements established to improve the experience of both Amendment and Toras. Audio work also has seen solid progress and is on track with the overall production requirements of both projects. A significant scene and camera blocker were removed after extensive design discussions on how to find the best implementation.
Project Toras reached the prototype stage, slowly reflecting content production in the internal test builds. We are happy with the early results, even though most of the added content is at the draft stage. Next up is the experimental work regarding a new feature. The team will create a paper prototype first before attempting a technical test. The team also started improving debugging, updating the data structure for a feature and working on the game flow.
Two of our team members got accepted to a game dev camp in Brandenburg in March. Here are the selected devs who are going. One of our freelancers will be coming from Thessaloniki, Greece, to attend the program. We will give you an update on how it went next time!



Torpor Games has a specially close relationship with the community, and the company's strategy is often informed through the feedback and comments of the player base. Therefore, we wanted to engage with the community again to understand where players stand on specific subjects. As developers, we will always make the decisions we are comfortable with, given the resources and our creative vision.
Still, our choices are always so much better with the input of the community included. This balanced collaboration between developer independence and community feedback is something special we want to continue building and fostering. Therefore, we have prepared two surveys for you to fill out.

Content Interest Survey
Localization Interest Survey
Thank you, as always, for your constant dedication and interest in our journey. Without you, this universe wouldn't be growing. Each time we see your passion, it fuels our drive to keep pushing the quality of what we can achieve to give you extraordinary game experiences.
We'll be waiting for you in the next broadcast in early April.






Vectern sis da!
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