Scum Review (Waffen)
This will be my very and probably the only first long review on STEAM as I’m a straight forward kind of a man and I’m not wasting time with things I cannot impose change over,let alone managing or offering a clear direction of HOW this game was supposed to be taking in consideration multiple and GENERAL player base perspectives as seen on forums,social media platforms,Q&A sessions and of course reviews on STEAM.
My review,of course,may be under the impudence of subjectivity but a good chunk of what I will write in the next wall of text is based on reading and taking in consideration multiple and GENERAL player base perspectives as seen on forums,social media platforms,Q&A sessions(made by you guys) and of course reviews on STEAM.
The general sentiment is clearly OFF.
And I will break it down WHY.
Because WHY is not the only perceptible question but it is the most significant one.
Let me sum up some basic information about me in this context and whomever is going to read this will understand the entire timeline of YEARS I’ve gave this project a shot.And for YEARS I’ve gathered and persuaded a good chunk of friends into letting them and US together flow a good portion of our free time into this project.
So I’m addressing and POINTING at the elephant in the room.
Gamepires,DedaPong,
Since the beginning there were A MASSIVE LOAD of stuff YOU guys not only mentioned but presented as the game scope with,of course,tweaks,but part of the LORE,gameplay loop which were only making sense.
Let me remind you some of them:
• Unreal Engine 5
• Higher cap servers (up to 400 people)
• 4 times bigger map (then it is now)
• Xbox release
• Inventory rework is still not done(postponed for Q4?)
• More diseases; Diseases caused by bacteria include dysentery, cholera, tuberculosis and diphtheria. Viruses cause the common cold, influenza, measles, and poliomyelitis. Rickettsia, germs which are neither bacteria, nor viruses, cause typhus,scrub typhus and Rocky Mountain spotted fever(postponed for Q3?)
• UNPACK ALL BUTTON FOR GENERAL BOXED ITEMS????????
• AI CONTROLLED ENEMIES (also called Grim Reapers) are released on the island during the prime time to cause havoc and death among the convicts
• The fame game mechanics is an innovative way to help you keep what you earn during the gameplay even if you die.This is one of the crucial points that makes this game different from the sandbox survival games where you lose everything when you die. The second most important thing is that Fame mechanics are incorporated in the storyline and technology used within the game’s universe
• Skills: Heavy Weapons/Swimming/Resistance/Climbing/Programming and Electronics/BioChem/Education and Pshychology/Animal Handling
And another TON of things promised over the course of last 8 years on your videos, broadcasts,interview with streamers.But you guys thought that the community has forget and moved on.
And this is your answer about WHY the general sentiment is OFF.
A lot was promised from the start in the Prisoners Field Manual document that you got with the original supporter pack.Things that were crucial to the lore.Stuff that has been displayed in the comic I DO OWN as well even though that came out later in the PFM.
Yes, plans change during the creation process.I do understand that the map can't be as big as was initially promised due to performance limitations on the game engine. But what about all the other features that could possibly be inserted but they were just either completely abandoned or postponed to a later date(which we do not know) despite it having been promised to come WITH version 1.0 release.
People are here for more than 8 years waiting and supporting the game.This is a lackluster 1.0 release.
While the 1.0 release does bring with it a full map rework, the long-awaited introduction of armed NPCs, and new vehicles like a seaplane and a tractor, the question remains: is this the product of seven years of dedicated development? For many, the answer is a resounding no.
The core gameplay loop, while complex, often feels shallow and directionless.The narrative that was once a key selling point has been largely relegated to the background.And the overall performance,while improved,still falls short of what one would expect from a game that has been in active development for the better part of a decade.
Rubberbanding still present.
From 2 cars touching while driving one will always hard rocket launch into air.
Puppets are bad.Like horrendous (spawn system overall,lag and teleportation,hitbox non existent and the list goes on.)
And where are the armed officers/personnel from the bunkers?And those heavily modified monsters released by TEC-01 on the island?Yeah,the stuff that Tomislav Pongrac released on this ex-Twitter account?Stuff that were presented as "future content"?
You spawn,grab things,build a base,loot POI’s and after 30 hours of playing you own thousands of bullets and almost every weapon on a PVE server.And what are you going to do with that?
Shoot down MECHS to loot an EMP grenade or a TNT for what purpose?Selling it for money?To grab more bullets to re-loop the entire process?
DedaPong tried his best and I guess he is cruising this motorbike forgetting the hype he created a long time ago.
And please ask nicely RayKit to stop shilling the project or at least to give an honest review because we can all see the guy is losing it for a long time now.
Almost feels like Star Citizen copium.
Take a look at the history HELLO GAMES.
The company that made No Man's Sky.
Rough start they almost went bankruptcy and recovered in no time because they listened to the community.
Learn more about them and maybe Gamepires will learn a thing.
SCUM future is under a great cloak of fog.
With respect we,the players.