Imagine a restaurant game like "Cooking Mama" or "Overcooked", with the player racing to get fulfill orders for impatient customers, except instead of baking pizzas and cleaning dishes you're loading up fighter-bombers with ordinance and patching up battle-damaged V-22s. This is a unique and original take on a military strategy game with an emphasis on logistics, timing, and organization; like Slitherine & Every Single Soldier's Afghanistan and Vietnam games, it's kind of a "light milsim" experience where it shows a very non-arcade-y side of modern warfare while still being very easy to learn and enjoy. I also think the campaign is the best these folks have made, presenting a series of hypothetical missions with a clear narrative and escalating scale as you go from struggling for sea and air superiority to supporting a ground invasion.
I have 3 big nitpicks with the game:
1. Given that this is a fast-paced real-time game I really wish they had more hotkeys: several times I lost a mission just because I couldn't click on the arrow to launch the selected aircraft on the selected mission fast enough.
2. Pathfinding is very bad; I'm not sure if this is a bug or a deliberate design decision but if you tell two aircraft to go in opposite directions they will often choose the same path, bump nose-to-nose, stare at each other awkwardly for five minutes, and BOTH give up and go back to where they started. The game would be a lot less frustrating if they automatically re-routed or flipped a coin over who proceeds to their destination and who goes back to their starting slot, especially since there's no way to manually tell one aircraft to just take the long way around a row of parked jets.
3. Survival mode is really unbalanced, there are a lot of random events with no boon-penalty trade-off (like C-2 Greyhounds arriving derailing your whole game) or no way to address the problem with the resources given (like getting 2 x 2 amphibious assault missions when you only received 2 V-22s). I'd love to see an update where the C-2 Greyhound gives you some kind of reward (like "spare parts" reducing repair times) and the random enemy algorithm actually checks to see if it's even possible for a perfect player to handle what is being thrown at them (i.e. don't attack me with 2 carriers requiring 10 fighters total when you know I only have my 8 starting fighters): otherwise Survival Mode is just a miserable process of hitting "restart" every time you get shafted by the RNG.